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Forge of Fury (Warning, spoiler)
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<blockquote data-quote="Kershek" data-source="post: 501553" data-attributes="member: 2900"><p>The 4 PC party I DM did kill the roper, but barely without losing at least two of them in the process. They were 5th level, built on characters worth more than 40 points, rolled from the character generator demo. They did have normal DMG wealth for their level, if not a little shy.</p><p></p><p>During the course of the battle, two characters were dragged through the stream by the roper's strands. One of them, the dwarf cleric, wiggled free and was sent rushing down the stream. The rogue had, by that time, put a piton through a rope into the cavern floor and thrown the rope at the stream, and that was what saved him. However, the dwarf had trouble grabbing the rope and was sent downstream. I gave him a reflex check DC 20 as a last chance in getting the rope and amazingly he rolled a natural 20 and grabbed the end of the rope. Without that roll, he would have suffocated downstream.</p><p></p><p>The rest of the group were drained badly of strength, but they had chopped off most of the roper's strands by then. Then, it was the wizard/fighter that threw alchemist's fire and saw its effects. It was dead in a couple rounds after that, with the half-orc barbarian passed out from strength drain on the floor next to it. I think he was buffed to at least 27 STR from bull's strength and rage at one point.</p><p></p><p>Afterwards, they got an idea that there could be something worthwhile in the roper's gullet. Thinking back, I may have given them a hint about it, but they found it fair and square. I changed the treasure to a comparable cost item: the Badge of the Svirfneblin (The wizard already had several magic items and the most wealth). I figure a creature trying to sneak around in the caverns got caught. It's helped the rogue out immensely. </p><p></p><p>The problem that a huge single-item treasure like that causes can be quite taxing on the DM. The players bickered for months on how the wizard and rogue had way more value than the other two characters (the dwarf and barb). It made me feel it was my fault for not switching more magic items in the modules to keep everyone even, but I had to remind myself that they had item creation feats and could also sell magic items. </p><p></p><p>Eventually, it made us sit down and hammer out a wealth distribution system that pertained to all our campaigns. Those characters are now 7th level and still haven't evened out their wealth, but now as they are finishing Speaker in Dreams, they will find enough loot to make it right. Too bad again it's magic items the wizard can find most useful (lots of wands and bracers), though there are a couple nice weapons in there as well.</p></blockquote><p></p>
[QUOTE="Kershek, post: 501553, member: 2900"] The 4 PC party I DM did kill the roper, but barely without losing at least two of them in the process. They were 5th level, built on characters worth more than 40 points, rolled from the character generator demo. They did have normal DMG wealth for their level, if not a little shy. During the course of the battle, two characters were dragged through the stream by the roper's strands. One of them, the dwarf cleric, wiggled free and was sent rushing down the stream. The rogue had, by that time, put a piton through a rope into the cavern floor and thrown the rope at the stream, and that was what saved him. However, the dwarf had trouble grabbing the rope and was sent downstream. I gave him a reflex check DC 20 as a last chance in getting the rope and amazingly he rolled a natural 20 and grabbed the end of the rope. Without that roll, he would have suffocated downstream. The rest of the group were drained badly of strength, but they had chopped off most of the roper's strands by then. Then, it was the wizard/fighter that threw alchemist's fire and saw its effects. It was dead in a couple rounds after that, with the half-orc barbarian passed out from strength drain on the floor next to it. I think he was buffed to at least 27 STR from bull's strength and rage at one point. Afterwards, they got an idea that there could be something worthwhile in the roper's gullet. Thinking back, I may have given them a hint about it, but they found it fair and square. I changed the treasure to a comparable cost item: the Badge of the Svirfneblin (The wizard already had several magic items and the most wealth). I figure a creature trying to sneak around in the caverns got caught. It's helped the rogue out immensely. The problem that a huge single-item treasure like that causes can be quite taxing on the DM. The players bickered for months on how the wizard and rogue had way more value than the other two characters (the dwarf and barb). It made me feel it was my fault for not switching more magic items in the modules to keep everyone even, but I had to remind myself that they had item creation feats and could also sell magic items. Eventually, it made us sit down and hammer out a wealth distribution system that pertained to all our campaigns. Those characters are now 7th level and still haven't evened out their wealth, but now as they are finishing Speaker in Dreams, they will find enough loot to make it right. Too bad again it's magic items the wizard can find most useful (lots of wands and bracers), though there are a couple nice weapons in there as well. [/QUOTE]
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