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Forge of Fury (Warning, spoiler)
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<blockquote data-quote="RangerWickett" data-source="post: 501676" data-attributes="member: 63"><p>I was about 1/10th into the Forge of Fury when my players rebelled. Y'know, exploring rooms and fighting monsters is damned boring in a live game. Sure, it's fine in video games, but my players were tired of dungeon crawling, just getting into fight after fight after fight.</p><p></p><p>I had just recently seen the Simpsons Halloween special where the aliens Kang and Kolos impersonate Bill Clinton and Bob Dole. Bear that in mind. Also, I'd given the PCs a reason to explore down there, namely that they'd been trapped in the forge (which in my campaign was once an Orcish fortress/death-trap), and they were looking for a way out, instead of trying to just kill monsters.</p><p></p><p>The group gets to the river and crosses it, and the gnomish druid goes first. He sees a stalagmite moving toward him, and it shouts, "I am the great Kolos!" as it peppers him with tentacles, instantly paralyzing him.</p><p></p><p>Everyone else backs off, thinking they'll be staying out of its range, even though they're not. As the roper, the Great Kolos, begins to pull the gnome in, it shouts, "You shall never find my lord and master, hu-mans! None shall pass me! Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!"</p><p></p><p>The PCs manage to negotiate with it, to find out that it has been trapped outside the door to the prison cell, where its "Master" died. They also find out that its master was the leader of the Orcish fortress, and she died there centuries ago, putting the roper in front of the door as a guardian so no one would ever get the key to the secret treasure hidden . . . oh, wait. Kolos is quite embarrassed that it has mentioned the secret.</p><p></p><p>The problem that Kolos has is that the door to the cell has a handle, and despite years of trying, Kolos cannot turn the knob, so he cannot check on his master to see if she's alright (a bit short on the brains, this roper). The party agrees to open the door and let Kolos inside if he'll agree to let their friend free. It agrees to this, and they go to the door, open it for him, and tell him they're going to go in and check to see if it's safe for him. He holds the gnome as 'hostage' while they go in and verify that it's safe (and loot the dead Orc's body for the key to get into the main vault).</p><p></p><p>And then they say, "Come on in,"and then they run out the door as the roper comes inside, asking if its commander is well. Then it hears the door slam shut behind it, and it looks around in confusion. When its commander doesn't reply to any of its queries, Kolos fumes and tries to open the door, to no avail! How dare they murder his commander! When Kolos opens this door, he shall track them down and destroy them for this crime! Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 501676, member: 63"] I was about 1/10th into the Forge of Fury when my players rebelled. Y'know, exploring rooms and fighting monsters is damned boring in a live game. Sure, it's fine in video games, but my players were tired of dungeon crawling, just getting into fight after fight after fight. I had just recently seen the Simpsons Halloween special where the aliens Kang and Kolos impersonate Bill Clinton and Bob Dole. Bear that in mind. Also, I'd given the PCs a reason to explore down there, namely that they'd been trapped in the forge (which in my campaign was once an Orcish fortress/death-trap), and they were looking for a way out, instead of trying to just kill monsters. The group gets to the river and crosses it, and the gnomish druid goes first. He sees a stalagmite moving toward him, and it shouts, "I am the great Kolos!" as it peppers him with tentacles, instantly paralyzing him. Everyone else backs off, thinking they'll be staying out of its range, even though they're not. As the roper, the Great Kolos, begins to pull the gnome in, it shouts, "You shall never find my lord and master, hu-mans! None shall pass me! Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!" The PCs manage to negotiate with it, to find out that it has been trapped outside the door to the prison cell, where its "Master" died. They also find out that its master was the leader of the Orcish fortress, and she died there centuries ago, putting the roper in front of the door as a guardian so no one would ever get the key to the secret treasure hidden . . . oh, wait. Kolos is quite embarrassed that it has mentioned the secret. The problem that Kolos has is that the door to the cell has a handle, and despite years of trying, Kolos cannot turn the knob, so he cannot check on his master to see if she's alright (a bit short on the brains, this roper). The party agrees to open the door and let Kolos inside if he'll agree to let their friend free. It agrees to this, and they go to the door, open it for him, and tell him they're going to go in and check to see if it's safe for him. He holds the gnome as 'hostage' while they go in and verify that it's safe (and loot the dead Orc's body for the key to get into the main vault). And then they say, "Come on in,"and then they run out the door as the roper comes inside, asking if its commander is well. Then it hears the door slam shut behind it, and it looks around in confusion. When its commander doesn't reply to any of its queries, Kolos fumes and tries to open the door, to no avail! How dare they murder his commander! When Kolos opens this door, he shall track them down and destroy them for this crime! Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha! [/QUOTE]
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