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General Tabletop Discussion
*Pathfinder & Starfinder
Forge Seeker PrC -- comments sought ...
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<blockquote data-quote="CleverNickName" data-source="post: 3439394" data-attributes="member: 50987"><p>Okay, I'll give some feedback if nobody else will. I guess PrCs have become passé in this message board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Prerequisites</p><p>----------------------------------------------</p><p>- I don't understand why Diplomacy is a requirement, and why so many ranks are required. From what I can tell, this class doesn't seem to focus on diplomatic skill. I'd drop it altogether.</p><p></p><p>- I would make Craft Arms and Armor and/or Forge Ring a prerequisite.</p><p></p><p>- I would make Weapon Focus (Warhammer) a requirement, since the class features focus on the use of this weapon.</p><p></p><p>- I would put a level requirement on the divine spells..."must be able to cast 3rd level divine spells" works a lot better than "must be able to cast divine spells." Otherwise, cherry-pickers will take one level of cleric, four levels of monk, and one level of this class just to get to the Wisdom bonus. (more on that later)</p><p></p><p></p><p>Class Skills</p><p>----------------------------------------------</p><p>- Diplomacy doesn't feel right; none of his class abilities use/require it. I'd drop it.</p><p></p><p></p><p>Class Features</p><p>----------------------------------------------</p><p>- Battle Hammer: Interesting ability, but probably a little top-heavy. I'd replace it with an ability similar to the Stormlord (in Complete Divine) that scales the power by level, instead of handing it all out at once. Otherwise, players will just cherry-pick the class for the first-level combat bonus, then go straight to the Monk class for the next 14 levels. May I suggest something like this instead?</p><p></p><p><em>Battle Hammer (Ex): At 1st level, any hammer wielded by a Seeker of the Forge is considered to be a magic weapon with an enhancement bonus of +1, and is considered to be lawfully-aligned for the purposes of bypassing damage reduction. The enhancement bonus increases to +2 at 3rd level, +3 at 6th level, and +4 (the max) at 10th level</em>.</p><p></p><p>- Forge Blessing: evil beings gain a negative level, but still get the Craft and Item Creation bonuses? That doesn't seem right.</p><p></p><p>- Fire Immunity: this is pretty powerful, especially since it doesn't have a counter-weakness. Instead of handing out fire immunity, I would grant the [Fire] subtype instead.</p><p></p><p>- Forged Anew: why adamantine? (just curious) I'd go with DR 3/- myself. Not requiring sleep is problematic, because he is a spellcaster...you might consider changing it so that the SotF needs only one hour per day of sleep, to answer all of the questions about recharging magic ability. As for the tirelessness, I would reword it so that it is easier to use in-game. How about something like this?</p><p></p><p><em>Forged Anew (Su): At 10th level, the Seeker of the Forge becomes immune to fatigue. He no longer suffers the normal penalties to Strength and Dexterity when fatigued, and the penalties for exhaustion are reduced by half. He only requires one hour of sleep per day, and gains damage reduction 3/-.</em></p><p></p><p></p><p>Other Ideas</p><p>----------------------------------------------</p><p>- How about an ability that lets him burn Turn Undead attempts for the day, to gain bonuses to Craft checks? Something like "the Seeker of the Forge may spend one turn attempt to gain a +10 competence bonus to all Craft checks made that day" would be interesting.</p><p></p><p>- Why not offer Item Creation feats as bonus feats?</p><p></p><p>- Perhaps Moradin grants him the ability to summon a divine forge, sort of like a portable workshop that rises up from the ground and can be worked like any other forge? Paladins can summon horses when they need one, after all.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3439394, member: 50987"] Okay, I'll give some feedback if nobody else will. I guess PrCs have become passé in this message board. :) Prerequisites ---------------------------------------------- - I don't understand why Diplomacy is a requirement, and why so many ranks are required. From what I can tell, this class doesn't seem to focus on diplomatic skill. I'd drop it altogether. - I would make Craft Arms and Armor and/or Forge Ring a prerequisite. - I would make Weapon Focus (Warhammer) a requirement, since the class features focus on the use of this weapon. - I would put a level requirement on the divine spells..."must be able to cast 3rd level divine spells" works a lot better than "must be able to cast divine spells." Otherwise, cherry-pickers will take one level of cleric, four levels of monk, and one level of this class just to get to the Wisdom bonus. (more on that later) Class Skills ---------------------------------------------- - Diplomacy doesn't feel right; none of his class abilities use/require it. I'd drop it. Class Features ---------------------------------------------- - Battle Hammer: Interesting ability, but probably a little top-heavy. I'd replace it with an ability similar to the Stormlord (in Complete Divine) that scales the power by level, instead of handing it all out at once. Otherwise, players will just cherry-pick the class for the first-level combat bonus, then go straight to the Monk class for the next 14 levels. May I suggest something like this instead? [I]Battle Hammer (Ex): At 1st level, any hammer wielded by a Seeker of the Forge is considered to be a magic weapon with an enhancement bonus of +1, and is considered to be lawfully-aligned for the purposes of bypassing damage reduction. The enhancement bonus increases to +2 at 3rd level, +3 at 6th level, and +4 (the max) at 10th level[/I]. - Forge Blessing: evil beings gain a negative level, but still get the Craft and Item Creation bonuses? That doesn't seem right. - Fire Immunity: this is pretty powerful, especially since it doesn't have a counter-weakness. Instead of handing out fire immunity, I would grant the [Fire] subtype instead. - Forged Anew: why adamantine? (just curious) I'd go with DR 3/- myself. Not requiring sleep is problematic, because he is a spellcaster...you might consider changing it so that the SotF needs only one hour per day of sleep, to answer all of the questions about recharging magic ability. As for the tirelessness, I would reword it so that it is easier to use in-game. How about something like this? [I]Forged Anew (Su): At 10th level, the Seeker of the Forge becomes immune to fatigue. He no longer suffers the normal penalties to Strength and Dexterity when fatigued, and the penalties for exhaustion are reduced by half. He only requires one hour of sleep per day, and gains damage reduction 3/-.[/I] Other Ideas ---------------------------------------------- - How about an ability that lets him burn Turn Undead attempts for the day, to gain bonuses to Craft checks? Something like "the Seeker of the Forge may spend one turn attempt to gain a +10 competence bonus to all Craft checks made that day" would be interesting. - Why not offer Item Creation feats as bonus feats? - Perhaps Moradin grants him the ability to summon a divine forge, sort of like a portable workshop that rises up from the ground and can be worked like any other forge? Paladins can summon horses when they need one, after all. [/QUOTE]
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