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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="flwad" data-source="post: 6804933" data-attributes="member: 6789539"><p>Some food for thought: Got some feedback from my group about the sheet. </p><p></p><p>First, they like the sheet in general and are using it almost exclusively.</p><p></p><p>Second, they had an issue with the fact that the armor /shield shown on Start did not auto-populate CSII or add into the gear weight total. We discussed the fact that there may be characters which carry a second set of armor or sling a shield and then it wouldn't auto-populate anyway. Their take was that 75-90% of users would have one set of armor and would use or not use a shield 90%+ of the time. I see their point. My suggestion at a improvement would be at least a notation on Start, that the armor and shield must be added in CSII for weight calculation accuracy. A possible way of addressing it would be to auto-populate CSII with the shield and possibly two sets of armor from Start with a check box next to them to indicate if worn/used. Just a suggestion, as you're much better at dealing with the details than I am.</p><p></p><p>Third and most annoying to my group is the auto-populate drop-downs on CSII. They want to be able to type in the cells without the selection struggles/delays caused by the drop-downs. I have struggled with this myself, but I have come to like the drop-downs, but I don't think they will come around. Again, just a suggestion to add a check box at the top of CSII which disables the auto-populate.</p><p></p><p>As always, please take all my comments as an attempt to improve the final iteration and not a suggestion that your effort is ever taken for granted or unappreciated.</p></blockquote><p></p>
[QUOTE="flwad, post: 6804933, member: 6789539"] Some food for thought: Got some feedback from my group about the sheet. First, they like the sheet in general and are using it almost exclusively. Second, they had an issue with the fact that the armor /shield shown on Start did not auto-populate CSII or add into the gear weight total. We discussed the fact that there may be characters which carry a second set of armor or sling a shield and then it wouldn't auto-populate anyway. Their take was that 75-90% of users would have one set of armor and would use or not use a shield 90%+ of the time. I see their point. My suggestion at a improvement would be at least a notation on Start, that the armor and shield must be added in CSII for weight calculation accuracy. A possible way of addressing it would be to auto-populate CSII with the shield and possibly two sets of armor from Start with a check box next to them to indicate if worn/used. Just a suggestion, as you're much better at dealing with the details than I am. Third and most annoying to my group is the auto-populate drop-downs on CSII. They want to be able to type in the cells without the selection struggles/delays caused by the drop-downs. I have struggled with this myself, but I have come to like the drop-downs, but I don't think they will come around. Again, just a suggestion to add a check box at the top of CSII which disables the auto-populate. As always, please take all my comments as an attempt to improve the final iteration and not a suggestion that your effort is ever taken for granted or unappreciated. [/QUOTE]
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