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<blockquote data-quote="Destynar" data-source="post: 6886890" data-attributes="member: 6812424"><p><strong>my take on design of CS1</strong></p><p></p><p>[ATTACH]76513[/ATTACH]</p><p>Hi FA and everyone!</p><p>Thank you for this marvelous tool!</p><p>Here is my take on the design of a CS1 with some comments:</p><p>1. Armor and health. I believe that those are vastly more important than armor/weapon/etc. proficiencies so i moved them. Health box increased and merged Current and Max HP so it is easier to track multiple damage and heal income during long fight without much need of an eraser. THP box now smaller (because see use rarer) and not a square for similar reasons - easier to track multiple changes. Armor portion just resized to accommodate.</p><p>2. Actions. Removed possible actions because we have PHB for that. If player doesn't remember what his/her character can do it's their problem. Attacks are shrunk and reduced from 6 to 4. They took too much space and, apart from some fighters, characters seldom need more than 4 types of attack.</p><p>3. Active features. Moved them, but it's mostly irrelevant where they are. What is important though, is to have check boxes for activated abilities that have less than 5 activations. Check boxes can be automatically created via Conditional formatting (See first line in the file). Also it will be much more preferable to have their effects shown here as well.</p><p>4. Equipment. There is no need to separately show worn equipment, just highlight it in the list. And all gear can go to the now freed space on CS1. Coins and encumbrance are also better off here.</p><p></p><p>Everything else I not so sure of. Personally I prefer having spellslots and spells here, but it works only on low levels.</p><p></p><p>Hope this feedback helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Destynar, post: 6886890, member: 6812424"] [b]my take on design of CS1[/b] [ATTACH]76513._xfImport[/ATTACH] Hi FA and everyone! Thank you for this marvelous tool! Here is my take on the design of a CS1 with some comments: 1. Armor and health. I believe that those are vastly more important than armor/weapon/etc. proficiencies so i moved them. Health box increased and merged Current and Max HP so it is easier to track multiple damage and heal income during long fight without much need of an eraser. THP box now smaller (because see use rarer) and not a square for similar reasons - easier to track multiple changes. Armor portion just resized to accommodate. 2. Actions. Removed possible actions because we have PHB for that. If player doesn't remember what his/her character can do it's their problem. Attacks are shrunk and reduced from 6 to 4. They took too much space and, apart from some fighters, characters seldom need more than 4 types of attack. 3. Active features. Moved them, but it's mostly irrelevant where they are. What is important though, is to have check boxes for activated abilities that have less than 5 activations. Check boxes can be automatically created via Conditional formatting (See first line in the file). Also it will be much more preferable to have their effects shown here as well. 4. Equipment. There is no need to separately show worn equipment, just highlight it in the list. And all gear can go to the now freed space on CS1. Coins and encumbrance are also better off here. Everything else I not so sure of. Personally I prefer having spellslots and spells here, but it works only on low levels. Hope this feedback helps :) [/QUOTE]
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