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<blockquote data-quote="flwad" data-source="post: 6890288" data-attributes="member: 6789539"><p>See my post above. If the magic item is temporary or episodic, put it in the Additional Details section as FA suggested. If it is in use constantly such as a Ring of Protection, you can enter the modifications on START/Spellcasting as follows: (Remember to remove the mods if the item is lost/removed) (These will add in to stat/AC/ST, etc.)</p><p></p><p>START:</p><p></p><p>AC bonus - If from armor or shield enter under same Bonus, if not, add under Other Armor and Armor class</p><p>Damage resistances - add under Damage resistance override</p><p>Damage reductions - add under Damage reductions</p><p>Languages - Add number in Languages Training, then add languages</p><p>Vision - Vision Override</p><p>Saving Throws - Add Bonus or override in correct coloumn</p><p>Stat bonus - enter under Magic Modifier</p><p>Spell attacks - Under Attacks - Add Attack spell(stat) and enter bonus</p><p>Ability checks without effecting the underlying stat - Skills Adjust</p><p></p><p>Spellcasting:</p><p></p><p>Spell save DC - Add in Adjustment under Spell Save DC</p><p>Spells not in normal Spells - Type them in to Last slots in Correct Levels, mark Prepared and add Number of Additional Prepared spells in Additional under Spells Prepared/Known.</p><p></p><p>FA - Please comment if any of these are incorrect.</p></blockquote><p></p>
[QUOTE="flwad, post: 6890288, member: 6789539"] See my post above. If the magic item is temporary or episodic, put it in the Additional Details section as FA suggested. If it is in use constantly such as a Ring of Protection, you can enter the modifications on START/Spellcasting as follows: (Remember to remove the mods if the item is lost/removed) (These will add in to stat/AC/ST, etc.) START: AC bonus - If from armor or shield enter under same Bonus, if not, add under Other Armor and Armor class Damage resistances - add under Damage resistance override Damage reductions - add under Damage reductions Languages - Add number in Languages Training, then add languages Vision - Vision Override Saving Throws - Add Bonus or override in correct coloumn Stat bonus - enter under Magic Modifier Spell attacks - Under Attacks - Add Attack spell(stat) and enter bonus Ability checks without effecting the underlying stat - Skills Adjust Spellcasting: Spell save DC - Add in Adjustment under Spell Save DC Spells not in normal Spells - Type them in to Last slots in Correct Levels, mark Prepared and add Number of Additional Prepared spells in Additional under Spells Prepared/Known. FA - Please comment if any of these are incorrect. [/QUOTE]
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