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<blockquote data-quote="ForgedAnvil" data-source="post: 6968357" data-attributes="member: 6791775"><p>Thanks for the feedback. The level header only displays if you have a spell in the first line after the spell level header which makes sense. For wizards, you don't automatically get every spell in the wizards spell list as you gain levels. Some classes, like a Cleric for example, do and the sheet is designed to fit those spellcasters compete list of spells. Adding additional wizard spells to a wizards spell book is more challenging and will take a more adventuring time and effort, the PH states "you might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library."</p><p></p><p>Spellcasters are rarer in encounters, the MM only has a small number of monsters that can cast spells and of those some cast at will or spellcasting is a feature/trait that doesn't have a spellbook / scroll requirement. The higher the level spell the rarer it is based on the DMG. A few examples below:</p><p></p><p>Scroll (4th Level) - Rare</p><p>Scroll (5th Level) - Rare</p><p>Scroll (6th Level) - Very Rare</p><p>Scroll (7th Level) - Very Rare</p><p>Scroll (8th Level) - Very Rare</p><p>Scroll (9th Level) - Legendary</p><p></p><p>There is cost and time involved to write the spell into your spellbook. From the PH:</p><p></p><p>"For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells."</p><p></p><p>And finally you need to prepare your spells for the day to be able to cast them (except ritual spell). A wizard generally focuses on a school or a few schools of spells that fits their playing style to prepare - it's great to have a large selection of spells to choose from, but some spells are situational and would require some thought in advance to prepare them for the days adventuring - many times you'll find playing a wizard that you have the perfect spell in your spellbook for a situation that comes up but it's not prepared and so you've got to think about alternative ways to solve the problem etc.</p><p></p><p>The original design was to keep the spell lists to 2 pages to cover all spell levels - this can be extended to 3 pages but requires more work. The 2 pages generally meet the requirements for all single class spellcasters and some multiclass spellcasters (noting that multiclass spellcasters are limited to the maximum spell levels achievable)</p><p></p><p>After the bit of background, where are you finding the limitation on the number spells for Wizards? Which levels and how many spells lines are needed in addition?</p></blockquote><p></p>
[QUOTE="ForgedAnvil, post: 6968357, member: 6791775"] Thanks for the feedback. The level header only displays if you have a spell in the first line after the spell level header which makes sense. For wizards, you don't automatically get every spell in the wizards spell list as you gain levels. Some classes, like a Cleric for example, do and the sheet is designed to fit those spellcasters compete list of spells. Adding additional wizard spells to a wizards spell book is more challenging and will take a more adventuring time and effort, the PH states "you might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library." Spellcasters are rarer in encounters, the MM only has a small number of monsters that can cast spells and of those some cast at will or spellcasting is a feature/trait that doesn't have a spellbook / scroll requirement. The higher the level spell the rarer it is based on the DMG. A few examples below: Scroll (4th Level) - Rare Scroll (5th Level) - Rare Scroll (6th Level) - Very Rare Scroll (7th Level) - Very Rare Scroll (8th Level) - Very Rare Scroll (9th Level) - Legendary There is cost and time involved to write the spell into your spellbook. From the PH: "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells." And finally you need to prepare your spells for the day to be able to cast them (except ritual spell). A wizard generally focuses on a school or a few schools of spells that fits their playing style to prepare - it's great to have a large selection of spells to choose from, but some spells are situational and would require some thought in advance to prepare them for the days adventuring - many times you'll find playing a wizard that you have the perfect spell in your spellbook for a situation that comes up but it's not prepared and so you've got to think about alternative ways to solve the problem etc. The original design was to keep the spell lists to 2 pages to cover all spell levels - this can be extended to 3 pages but requires more work. The 2 pages generally meet the requirements for all single class spellcasters and some multiclass spellcasters (noting that multiclass spellcasters are limited to the maximum spell levels achievable) After the bit of background, where are you finding the limitation on the number spells for Wizards? Which levels and how many spells lines are needed in addition? [/QUOTE]
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