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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="MagicSN" data-source="post: 7013143" data-attributes="member: 6784745"><p>Hi!</p><p></p><p>Is it possible to modify some of the Data? While I myselves use HeroLab the other people in our group prefer to use "non-HeroLab" (they don't like how Hero Lab looks and how the GUI works) and ForgedAnvil generator would be really nice for them. The problem: We have two houserules which I could not find out if they are possible with this generator (maybe not?)</p><p></p><p>1. We have a different set of skills, is it possible to replace/rename skills in the generator ? </p><p> (History, Medicine, Religion merged into knowledge - the Stat modifier is only the default one and for us in specific rolls it is possible to have the skill operate with a different stat,</p><p> for example Knowledge on a Medicine issue is Wis, while on a History issue is Int. Performance is merged into Persuasion. Animal Handling, Nature and Survival are merged into Nature.</p><p> Investigation is merged into Perception.</p><p> So I would look for is to modify the default skill selection list, and the choices for various classes using them. Is this possible to do? Seemed the stuff in question is not editable or I just</p><p> did not find the right place to edit it.</p><p>2. Backgrounds only give one skill for us, but it is free choice</p><p></p><p>(If you wonder how I did this with Hero Lab - I don't use the released one, but a dataset I built myselves, still from the time when Hero Lab did not support 5e ^^)</p><p></p><p>(Reason for the houseruling was to make all skills equally "interesting" by giving weaker skills like Religion or Performance some other stuff together.</p><p></p><p>Thanks.</p><p></p><p>Best regards,</p><p>Steffen</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7013143, member: 6784745"] Hi! Is it possible to modify some of the Data? While I myselves use HeroLab the other people in our group prefer to use "non-HeroLab" (they don't like how Hero Lab looks and how the GUI works) and ForgedAnvil generator would be really nice for them. The problem: We have two houserules which I could not find out if they are possible with this generator (maybe not?) 1. We have a different set of skills, is it possible to replace/rename skills in the generator ? (History, Medicine, Religion merged into knowledge - the Stat modifier is only the default one and for us in specific rolls it is possible to have the skill operate with a different stat, for example Knowledge on a Medicine issue is Wis, while on a History issue is Int. Performance is merged into Persuasion. Animal Handling, Nature and Survival are merged into Nature. Investigation is merged into Perception. So I would look for is to modify the default skill selection list, and the choices for various classes using them. Is this possible to do? Seemed the stuff in question is not editable or I just did not find the right place to edit it. 2. Backgrounds only give one skill for us, but it is free choice (If you wonder how I did this with Hero Lab - I don't use the released one, but a dataset I built myselves, still from the time when Hero Lab did not support 5e ^^) (Reason for the houseruling was to make all skills equally "interesting" by giving weaker skills like Religion or Performance some other stuff together. Thanks. Best regards, Steffen [/QUOTE]
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