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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Conandar" data-source="post: 7299519" data-attributes="member: 6747684"><p>This program does not supports magic item directly unless all it needs is an entry on CS2. All other magic items, even items that are official (from the DMG, for example), take more work. Most can be dealt with using modification to data on the Start page. This may be as simple as a +1 weapon (which will need an entry in the weapons area of the Start page, with the appropriate modifier). A Belt of Giant Strength would need the strength in area 1 of the Start page modified. More complex items will need multiple changes made. Magic items that have unusual powers that are not handled by tweaking numbers somewhere are handled the same way they are if you were using a pencil and paper character sheet - make a note somewhere such as CS4 or CS5.</p></blockquote><p></p>
[QUOTE="Conandar, post: 7299519, member: 6747684"] This program does not supports magic item directly unless all it needs is an entry on CS2. All other magic items, even items that are official (from the DMG, for example), take more work. Most can be dealt with using modification to data on the Start page. This may be as simple as a +1 weapon (which will need an entry in the weapons area of the Start page, with the appropriate modifier). A Belt of Giant Strength would need the strength in area 1 of the Start page modified. More complex items will need multiple changes made. Magic items that have unusual powers that are not handled by tweaking numbers somewhere are handled the same way they are if you were using a pencil and paper character sheet - make a note somewhere such as CS4 or CS5. [/QUOTE]
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