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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Conandar" data-source="post: 7342130" data-attributes="member: 6747684"><p>In excel? Sure, almost anything is possible*. In this characater generator? Not as it is presently designed, and probably not in the foreseeable future either.</p><p></p><p>* Within the limits of a spreadsheet, of course!</p><p></p><p>This character generator ONLY supports official Wizards of the Coast 5th Edition Dungeons and Dragons material. It does NOT support any 3rd party material (such as material from Kobold Press). It does not support material in play test (Unearthed Arcana material). It does not support homebrew material. It DOES have a limited custom area, and IF you can make your non-WotC material work then have at it, but there is no guarantee that it will work as any official class or spell works.</p><p></p><p>As I understand it, a gestalt character (in 3.5rd edition) is basically taking the best of two seperate classes and making a single non-multiclass character. While you may be able to approximate this with the current custom area, it would not be exact and there is no guarantee that it would work at all!</p></blockquote><p></p>
[QUOTE="Conandar, post: 7342130, member: 6747684"] In excel? Sure, almost anything is possible*. In this characater generator? Not as it is presently designed, and probably not in the foreseeable future either. * Within the limits of a spreadsheet, of course! This character generator ONLY supports official Wizards of the Coast 5th Edition Dungeons and Dragons material. It does NOT support any 3rd party material (such as material from Kobold Press). It does not support material in play test (Unearthed Arcana material). It does not support homebrew material. It DOES have a limited custom area, and IF you can make your non-WotC material work then have at it, but there is no guarantee that it will work as any official class or spell works. As I understand it, a gestalt character (in 3.5rd edition) is basically taking the best of two seperate classes and making a single non-multiclass character. While you may be able to approximate this with the current custom area, it would not be exact and there is no guarantee that it would work at all! [/QUOTE]
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