Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
ForgedAnvil D&D 5E Character Generator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Conandar" data-source="post: 7387402" data-attributes="member: 6747684"><p>For those who are interested in the Tortle race, it can mostly be added via the custom page. It is considered part of Xanathar's Guide to Everything and is legal to use in the Adventurer's League. The armor and the Unarmed strike (claw) can be handled via with Start page. The Unarmed strike (claw) needs overrides to give the character proficiency and change the damage to ="1d4+"&STRMod. For the armor, set the armor to Mage Armor and then set the overrides like this pic.</p><p>[ATTACH]95979[/ATTACH]</p><p></p><p>Name: Tortle</p><p>Size: Medium</p><p>Speed: 30</p><p>Skills: 1 Survival</p><p>Languages: 2 Common, Aquan</p><p>Height: 4'10"+2d8</p><p>Weight: 400x1d6 (The Tortle Package sets the height as between 5 feet and 6 feet, and the weight as an average of 450 pounds.)</p><p>Ability Score Increments: +2 Strength, +1 Wisdom</p><p>Age: Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.</p><p>Trait 1: Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</p><p>Trait 2: Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before neededing to come up for air.</p><p>Trait 3: Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.</p><p>Trait 4: Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take a reaction, and the only action you can take is a bonus action to emerge from your shell.</p><p>Trait 5: Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts.</p><p>Armor Class, Base: 17</p><p></p><p>They prefer to be Lawful, and mostly good, though Lawful Neutral and even Lawful Evil are not unheard of.</p><p>--</p><p></p><p>I have read some opinions about a Tortle's dexterity being a dump stat because it does not affect a Tortle's AC, but I disagree. Their dexterity score still affects everything it normally affects, except armor class. The Tortle's natural armor is effectively Heavy armor, without the strength requirement, no stealth disadvantage, and any class can use it with proficiency. You can even sleep in it, eliminating those pesky Don/Doff delays. A downside is that it can not be enchanted (subject to a DM or WotC ruling otherwise), and you can't swap it out for better armor (plate mail).</p></blockquote><p></p>
[QUOTE="Conandar, post: 7387402, member: 6747684"] For those who are interested in the Tortle race, it can mostly be added via the custom page. It is considered part of Xanathar's Guide to Everything and is legal to use in the Adventurer's League. The armor and the Unarmed strike (claw) can be handled via with Start page. The Unarmed strike (claw) needs overrides to give the character proficiency and change the damage to ="1d4+"&STRMod. For the armor, set the armor to Mage Armor and then set the overrides like this pic. [ATTACH=CONFIG]95979._xfImport[/ATTACH] Name: Tortle Size: Medium Speed: 30 Skills: 1 Survival Languages: 2 Common, Aquan Height: 4'10"+2d8 Weight: 400x1d6 (The Tortle Package sets the height as between 5 feet and 6 feet, and the weight as an average of 450 pounds.) Ability Score Increments: +2 Strength, +1 Wisdom Age: Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years. Trait 1: Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Trait 2: Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before neededing to come up for air. Trait 3: Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal. Trait 4: Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take a reaction, and the only action you can take is a bonus action to emerge from your shell. Trait 5: Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Armor Class, Base: 17 They prefer to be Lawful, and mostly good, though Lawful Neutral and even Lawful Evil are not unheard of. -- I have read some opinions about a Tortle's dexterity being a dump stat because it does not affect a Tortle's AC, but I disagree. Their dexterity score still affects everything it normally affects, except armor class. The Tortle's natural armor is effectively Heavy armor, without the strength requirement, no stealth disadvantage, and any class can use it with proficiency. You can even sleep in it, eliminating those pesky Don/Doff delays. A downside is that it can not be enchanted (subject to a DM or WotC ruling otherwise), and you can't swap it out for better armor (plate mail). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ForgedAnvil D&D 5E Character Generator
Top