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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Conandar" data-source="post: 7434439" data-attributes="member: 6747684"><p>Regarding this character generator and magic items:</p><p></p><p>If you receive a non-numeric modifying item, you will at least need to record it on CSII (Inventory). An item like a Potion of Healing comes to mind for this category.</p><p>If you receive a numeric modifying item, there are often multiple steps required. Besides recording it on CSII (Inventory), you may need to do one or more of the following:</p><p>* adjust your saving throw(s)</p><p>* adjust your ability score(s) {strength, dexterity, constitution, intelligence, wisdom, charisma}</p><p>* adjust your resistance(s)</p><p>* adjust your AC</p><p>* adjust your attack &/or damage bonus</p><p>* adjust your proficiency bonus</p><p>* adjust your hit points</p><p>* add a new proficiency or skill</p><p>(and the list goes on...)</p><p></p><p>The generator does not do these things automatically, and I recommend noting what changes you make on CSV so that you can reverse these changes if necessary.</p><p></p><p>My rogue recently received some Bracers of Archery. I needed to override the weapon damage to add the +2 damage bonus, and I needed to add proficiency with a Long Bow, since she did not have proficiency in that weapon already.</p><p>Another character received a Belt of Dwarvenkind. For this I needed to adjust his constitution by 2 (maximum of 20), note that I had advantage on Charisma (Persuasion) with dwarves, note that I now grow a full beard every day, and (since I was not a dwarf already) I had to give myself advantage on saving throws against poison, resistance against poison damage, darkvision (60 feet) and speak/read/write the Dwarven language. Yes, all that from one magic item! If I ever loose or otherwise stop using this item, all of those adjustments need to be removed from the character sheet, too!</p></blockquote><p></p>
[QUOTE="Conandar, post: 7434439, member: 6747684"] Regarding this character generator and magic items: If you receive a non-numeric modifying item, you will at least need to record it on CSII (Inventory). An item like a Potion of Healing comes to mind for this category. If you receive a numeric modifying item, there are often multiple steps required. Besides recording it on CSII (Inventory), you may need to do one or more of the following: * adjust your saving throw(s) * adjust your ability score(s) {strength, dexterity, constitution, intelligence, wisdom, charisma} * adjust your resistance(s) * adjust your AC * adjust your attack &/or damage bonus * adjust your proficiency bonus * adjust your hit points * add a new proficiency or skill (and the list goes on...) The generator does not do these things automatically, and I recommend noting what changes you make on CSV so that you can reverse these changes if necessary. My rogue recently received some Bracers of Archery. I needed to override the weapon damage to add the +2 damage bonus, and I needed to add proficiency with a Long Bow, since she did not have proficiency in that weapon already. Another character received a Belt of Dwarvenkind. For this I needed to adjust his constitution by 2 (maximum of 20), note that I had advantage on Charisma (Persuasion) with dwarves, note that I now grow a full beard every day, and (since I was not a dwarf already) I had to give myself advantage on saving throws against poison, resistance against poison damage, darkvision (60 feet) and speak/read/write the Dwarven language. Yes, all that from one magic item! If I ever loose or otherwise stop using this item, all of those adjustments need to be removed from the character sheet, too! [/QUOTE]
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