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ForgedAnvil D&D 5E Character Generator
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<blockquote data-quote="Conandar" data-source="post: 7513089" data-attributes="member: 6747684"><p>Switching sub-classes of a class can be tricky, as the selections you made for the first sub-class may become greyed out, but not reset. Even if the selection is greyed out, the generatot see it as a valid selection and it will affect other things. If you are switching sub-classes, it is best to reset everything related to the first sub-class before selecting another sub-class. So, if you start off with a swords bard and then decide the character is a lore bard (for example), make sure everything unique to a swords bard is reset before switching to lore bard.</p><p></p><p>As for the Fighting Style. the selection offered is based on all classes present. Since your test character has a level of fighter, all fighting styles are offered, even if only some are valid for the sub-class.</p><p></p><p>The lack of proficiencies for some classes is a known bug, and will be fixed in a future release. Overrides can fix the problem for now.</p></blockquote><p></p>
[QUOTE="Conandar, post: 7513089, member: 6747684"] Switching sub-classes of a class can be tricky, as the selections you made for the first sub-class may become greyed out, but not reset. Even if the selection is greyed out, the generatot see it as a valid selection and it will affect other things. If you are switching sub-classes, it is best to reset everything related to the first sub-class before selecting another sub-class. So, if you start off with a swords bard and then decide the character is a lore bard (for example), make sure everything unique to a swords bard is reset before switching to lore bard. As for the Fighting Style. the selection offered is based on all classes present. Since your test character has a level of fighter, all fighting styles are offered, even if only some are valid for the sub-class. The lack of proficiencies for some classes is a known bug, and will be fixed in a future release. Overrides can fix the problem for now. [/QUOTE]
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