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Forget about the treasure and pricing system of 5E!
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<blockquote data-quote="Tony Vargas" data-source="post: 7259063" data-attributes="member: 996"><p>That was very true in 3e & 4e, of course, by design. In 1e, items were also assumed in advancement, and quite vital for some classes, but it was just alluded to, not baked into any obvious math - and there was no make/buy system to speak of, and wealth/level only indirectly in the sense you got exp for acquiring treasure...</p><p></p><p> Items can certainly enhance the numbers on your sheet. Including the odd expensive mundane item, like plate armor. With that exception, though, 5e could be run quite independent of wealth as well as items. A party could luck into a treasure trove at low level and be rich from then on, or they could be struggling mercenaries, fighting for their supper the whole campaign. </p><p></p><p>In genre, when a character is out hunting for a treasure it's usually either for a specific end (lift a curse, pay a ransom, save a kingdom, whatever) or for it's own sake, find the treasure, live out your days in wealth & splendor. In genre, treasure may be a distraction, or an end unto itself, but it's only rarely capital to be re-invested in your own personal power...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7259063, member: 996"] That was very true in 3e & 4e, of course, by design. In 1e, items were also assumed in advancement, and quite vital for some classes, but it was just alluded to, not baked into any obvious math - and there was no make/buy system to speak of, and wealth/level only indirectly in the sense you got exp for acquiring treasure... Items can certainly enhance the numbers on your sheet. Including the odd expensive mundane item, like plate armor. With that exception, though, 5e could be run quite independent of wealth as well as items. A party could luck into a treasure trove at low level and be rich from then on, or they could be struggling mercenaries, fighting for their supper the whole campaign. In genre, when a character is out hunting for a treasure it's usually either for a specific end (lift a curse, pay a ransom, save a kingdom, whatever) or for it's own sake, find the treasure, live out your days in wealth & splendor. In genre, treasure may be a distraction, or an end unto itself, but it's only rarely capital to be re-invested in your own personal power... [/QUOTE]
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Forget about the treasure and pricing system of 5E!
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