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General Tabletop Discussion
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Forget about the treasure and pricing system of 5E!
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<blockquote data-quote="Dausuul" data-source="post: 7259868" data-attributes="member: 58197"><p>Here are some ideas for ways PCs could spend their money:</p><p></p><p>100 gp/minute, 1,000 gp/hour, or 10,000 gp/day: Engage the services of a celestial, elemental, or fiend to aid your party.</p><p></p><p>1,000 gp: Create a magical trap. When triggered, it deals 10d10 damage (Con save for half) within a 60-foot radius.</p><p></p><p>1,000 gp: Create a permanent magical ward on an area. It blocks out celestials, elementals, fey, fiends, and undead, and produces one additional effect throughout the area such as resistance or vulnerability to a specified damage type, darkness, light, etc.</p><p></p><p>1,000 gp: Resurrect someone who's been dead up to 100 years, with some temporary penalties.</p><p></p><p>1,000 gp: Create a 24-hour ward in an area against teleportation and planar travel. The ward can also be set to damage celestials, elementals, fey, fiends, and/or undead that try to enter.</p><p></p><p>1,500 gp: Create a magical duplicate of one of the PCs. The duplicate has half hit points, doesn't come with gear, and can't heal or be resurrected, but is otherwise identical and absolutely obedient.</p><p></p><p>Now the kicker: <strong><span style="color: #C00000">All of these are in the Player's Handbook already.</span></strong> They are, respectively, the spells <em>planar ally</em>, <em>symbol, forbiddance, </em><em>resurrection</em>, <em>hallow</em>, and <em>simulacrum</em>. High-level spellcasting is expensive, yo.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7259868, member: 58197"] Here are some ideas for ways PCs could spend their money: 100 gp/minute, 1,000 gp/hour, or 10,000 gp/day: Engage the services of a celestial, elemental, or fiend to aid your party. 1,000 gp: Create a magical trap. When triggered, it deals 10d10 damage (Con save for half) within a 60-foot radius. 1,000 gp: Create a permanent magical ward on an area. It blocks out celestials, elementals, fey, fiends, and undead, and produces one additional effect throughout the area such as resistance or vulnerability to a specified damage type, darkness, light, etc. 1,000 gp: Resurrect someone who's been dead up to 100 years, with some temporary penalties. 1,000 gp: Create a 24-hour ward in an area against teleportation and planar travel. The ward can also be set to damage celestials, elementals, fey, fiends, and/or undead that try to enter. 1,500 gp: Create a magical duplicate of one of the PCs. The duplicate has half hit points, doesn't come with gear, and can't heal or be resurrected, but is otherwise identical and absolutely obedient. Now the kicker: [B][COLOR=#C00000]All of these are in the Player's Handbook already.[/COLOR][/B] They are, respectively, the spells [I]planar ally[/I], [I]symbol, forbiddance, [/I][I]resurrection[/I], [I]hallow[/I], and [I]simulacrum[/I]. High-level spellcasting is expensive, yo. [/QUOTE]
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Forget about the treasure and pricing system of 5E!
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