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General Tabletop Discussion
*Dungeons & Dragons
forget classes, i want more backgrounds
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<blockquote data-quote="evilbob" data-source="post: 6332927" data-attributes="member: 9789"><p>Personally I think the new Backgrounds and their emphasis on character development are going to do more to make this game awesome than even advantage/disadvantage. I wish they were first, before stats and races, in the "create a character" section just to emphasize how important they can be - but since they're optional I can see why they put them where they did. I've been geeking out over the rules a bunch, but honestly what is going to make 5.0 stick at our table is whether or not our group feels like they can make interesting characters - characters that have personalities and are defined much more like "a criminal" or "a folk hero" than the rogue or the fighter. Someone said it seemed like the Backgrounds took a strong hint from the Apocalypse World/Dungeon World style, and added just enough to make it good but not enough to scare any of the old fans who might not care about all that, and I think they nailed it.</p><p></p><p>THAT is what I'm most looking forward to seeing in August: more than the paladin or the bard, I want half a dozen or a dozen more backgrounds, story ideas, and character inspiration bits. We can make up our own in the meantime but it'll be great to see what other ideas can spark from the PHB. The "trinket" section (almost a direct nod to Numenera, methinks) is also awesome and I'm loving that, too, and I could stand to see even more stuff like that in the final book.</p><p></p><p>Really looking forward to it!</p></blockquote><p></p>
[QUOTE="evilbob, post: 6332927, member: 9789"] Personally I think the new Backgrounds and their emphasis on character development are going to do more to make this game awesome than even advantage/disadvantage. I wish they were first, before stats and races, in the "create a character" section just to emphasize how important they can be - but since they're optional I can see why they put them where they did. I've been geeking out over the rules a bunch, but honestly what is going to make 5.0 stick at our table is whether or not our group feels like they can make interesting characters - characters that have personalities and are defined much more like "a criminal" or "a folk hero" than the rogue or the fighter. Someone said it seemed like the Backgrounds took a strong hint from the Apocalypse World/Dungeon World style, and added just enough to make it good but not enough to scare any of the old fans who might not care about all that, and I think they nailed it. THAT is what I'm most looking forward to seeing in August: more than the paladin or the bard, I want half a dozen or a dozen more backgrounds, story ideas, and character inspiration bits. We can make up our own in the meantime but it'll be great to see what other ideas can spark from the PHB. The "trinket" section (almost a direct nod to Numenera, methinks) is also awesome and I'm loving that, too, and I could stand to see even more stuff like that in the final book. Really looking forward to it! [/QUOTE]
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Community
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forget classes, i want more backgrounds
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