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<blockquote data-quote="Kerrz" data-source="post: 2439538" data-attributes="member: 22914"><p>Juarin waits patiently for any more questions, but sees that the Warforged are as easy to leave on this quest as he is. Rising from his seat he says, <span style="color: #00a000">"Alright my friends, if that is all, then we had best be on about our way. It will be a long walk through the night to reach Sharn by morning. Gather what things you still need, but travel light. You will be coming home eventually. I have to prepare my package for you. I shall meet you outside in half an hour."</span> Juarin leaves the room, crossing the building to his personal quarters.</p><p></p><p>After gathering their things and walking outside, the Warforged find themselves under a bright noon-time sun. Juarin exits the compound wearing dark blue robes and a wide floppy hat. He locks the door behind himself before turning back to Agarndas with a package. <span style="color: #00a000">"You might find this handy. The one should help in your disguise, while the other contains the maps and instructions for your quest. Your spellbook should also remain safe inside. It's a bit of a treasure from my younger days, so please treat it well. I trust it is in good hands though,"</span> Juarin says as he hands over a deep red hooded robe and a smooth leather scrip marked with a Hammer and Anvil.</p><p></p><p><span style="color: red">OOC: The robe is normal. The bag is a Type I Bag of Holding as per DMG p.248</span></p><p></p><p>Juarin gets a silly little grin on his face before he continues. <span style="color: #00a000">"Anyway my friends. We'll have to get on the road. These bones aren't ready for this journey... but I fear they never will be. Part of this whole plan is to go buy a damned wagon so I don't have to worry about this anymore, but I'll torture myself just once, knowing that there are a group of fine halflings in Sharn ready to take care of me,"</span> he says as his feet start moving and the journey begins.</p><p></p><p>The day goes by quickly with Tenor practicing his music and Juarin humming along. As night begins to fall, the walking continues for several hours until the shining lights of Sharn are in sight. Juarin, however, calls a rest to the journey. His legs cannot continue moving unless they take a rest first. After four hours of resting, the group returns to the road and as the sun just starts to peek up on the horizon behind them they cross through Wroann's Gate of Sharn. Agarndas hides his Ghulra under his hood, and the rest of the group casually stroll into the city.</p><p></p><p>Wasting no time, Juarin leads the group towards the Lightning Rail station in Terminus and gathers the five Warforged around a table in the waiting area. After bolting off for a moment, he returns with a group of five tickets spread out on the table.</p><p></p><p>With a smile, he says, <span style="color: #00a000">"My friends. Here is where we part ways. You must board the next rail car and head towards Wroat. Your journey will be long, but hopefully you will have no trouble keeping yourselves busy. Your rail car will head north to Hatheril and into Aundair, after which you will follow the rail North through Aundair and into the contested area around Thaliost. Be watchful in this area - Thrane took Thaliost from Aundair, and it is on the border of Karrnath as well. The region is rife with trouble, avoid it if at all possible."</span></p><p><span style="color: #00a000"></span></p><p><span style="color: #00a000">"The instructions are all packed away in the scrip. Don't lose it, and have fun making up the extra bits on the way. Bring us back some new friends. I won't keep you any longer,"</span> he concludes.</p><p></p><p>Shaking the hands of each of the Warforged in turn, and patting them on the back as they head towards the rail car, Juarin says his farewells. The group see him last as a figure limping out of the station, making as much use of the walking-stick he found on the trip down as he can. He refused to limp while with the warforged, but on his own he seems to have slipped out of the act and can be seen struggling along.</p><p></p><p>The rail car begins moving on schedule and the adventure has begun. The Warforged are not alone in the car, and are accompanied by a human male covered in all manner of contraptions from wands to rings to other things. With the human are two warforged, one heavily armored and the other bare except for a belt of pouches thrown over a shoulder. For much of the trip, little can be said of any of them. The human often curls up in one of the bunks or sends off for food, however since he is sharing the car with seven warforged, no one else feels the need to partake of the beds or meals, rather busying themselves with conversation, song and the like.</p><p></p><p>As the Lightning Rail crosses over into Aundair, the human tenses up, fidgeting around a fair bit and snapping at his Warforged companions. He orders them around in a sharp tone and is altogether irritable.</p><p></p><p>Two days into the trip, while the human is sleeping, the two Warforged move across the car and join the five companions in conversation.</p></blockquote><p></p>
[QUOTE="Kerrz, post: 2439538, member: 22914"] Juarin waits patiently for any more questions, but sees that the Warforged are as easy to leave on this quest as he is. Rising from his seat he says, [color=#00a000]"Alright my friends, if that is all, then we had best be on about our way. It will be a long walk through the night to reach Sharn by morning. Gather what things you still need, but travel light. You will be coming home eventually. I have to prepare my package for you. I shall meet you outside in half an hour."[/color] Juarin leaves the room, crossing the building to his personal quarters. After gathering their things and walking outside, the Warforged find themselves under a bright noon-time sun. Juarin exits the compound wearing dark blue robes and a wide floppy hat. He locks the door behind himself before turning back to Agarndas with a package. [color=#00a000]"You might find this handy. The one should help in your disguise, while the other contains the maps and instructions for your quest. Your spellbook should also remain safe inside. It's a bit of a treasure from my younger days, so please treat it well. I trust it is in good hands though,"[/color] Juarin says as he hands over a deep red hooded robe and a smooth leather scrip marked with a Hammer and Anvil. [color=red]OOC: The robe is normal. The bag is a Type I Bag of Holding as per DMG p.248[/color] Juarin gets a silly little grin on his face before he continues. [color=#00a000]"Anyway my friends. We'll have to get on the road. These bones aren't ready for this journey... but I fear they never will be. Part of this whole plan is to go buy a damned wagon so I don't have to worry about this anymore, but I'll torture myself just once, knowing that there are a group of fine halflings in Sharn ready to take care of me,"[/color] he says as his feet start moving and the journey begins. The day goes by quickly with Tenor practicing his music and Juarin humming along. As night begins to fall, the walking continues for several hours until the shining lights of Sharn are in sight. Juarin, however, calls a rest to the journey. His legs cannot continue moving unless they take a rest first. After four hours of resting, the group returns to the road and as the sun just starts to peek up on the horizon behind them they cross through Wroann's Gate of Sharn. Agarndas hides his Ghulra under his hood, and the rest of the group casually stroll into the city. Wasting no time, Juarin leads the group towards the Lightning Rail station in Terminus and gathers the five Warforged around a table in the waiting area. After bolting off for a moment, he returns with a group of five tickets spread out on the table. With a smile, he says, [color=#00a000]"My friends. Here is where we part ways. You must board the next rail car and head towards Wroat. Your journey will be long, but hopefully you will have no trouble keeping yourselves busy. Your rail car will head north to Hatheril and into Aundair, after which you will follow the rail North through Aundair and into the contested area around Thaliost. Be watchful in this area - Thrane took Thaliost from Aundair, and it is on the border of Karrnath as well. The region is rife with trouble, avoid it if at all possible." "The instructions are all packed away in the scrip. Don't lose it, and have fun making up the extra bits on the way. Bring us back some new friends. I won't keep you any longer,"[/color] he concludes. Shaking the hands of each of the Warforged in turn, and patting them on the back as they head towards the rail car, Juarin says his farewells. The group see him last as a figure limping out of the station, making as much use of the walking-stick he found on the trip down as he can. He refused to limp while with the warforged, but on his own he seems to have slipped out of the act and can be seen struggling along. The rail car begins moving on schedule and the adventure has begun. The Warforged are not alone in the car, and are accompanied by a human male covered in all manner of contraptions from wands to rings to other things. With the human are two warforged, one heavily armored and the other bare except for a belt of pouches thrown over a shoulder. For much of the trip, little can be said of any of them. The human often curls up in one of the bunks or sends off for food, however since he is sharing the car with seven warforged, no one else feels the need to partake of the beds or meals, rather busying themselves with conversation, song and the like. As the Lightning Rail crosses over into Aundair, the human tenses up, fidgeting around a fair bit and snapping at his Warforged companions. He orders them around in a sharp tone and is altogether irritable. Two days into the trip, while the human is sleeping, the two Warforged move across the car and join the five companions in conversation. [/QUOTE]
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