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<blockquote data-quote="Rayex" data-source="post: 2824956" data-attributes="member: 15833"><p><span style="font-size: 10px"><strong>Grokkun</strong></span></p><p></p><p>Male Dwarf Cleric of Johan 6 </p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Deity:</strong> Johan</p><p><strong>Size:</strong> Medium.</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>Space:</strong> 5 ft.</p><p><strong>Reach:</strong> 5 ft.</p><p></p><p><strong>Str: </strong> 14 (+2) (6points)</p><p><strong>Dex:</strong> 10 (+0) (2points)</p><p><strong>Con:</strong> 14 (+2) (4points + 2racial)</p><p><strong>Int:</strong> 10 (+0) (2points)</p><p><strong>Wis:</strong> 20 (+5) (started at 11, 10points + 1level 4 + 2enchantment)</p><p><strong>Cha:</strong> 16 (+3) (16points - 2racial)</p><p></p><p><strong>HP:</strong> 43 (6d8 + 12Con)</p><p></p><p><strong>AC:</strong> 22 (10 + 0dex + 8armor + 2shield + 2enchantment + 1deflection) / 10 / 22</p><p></p><p><u>Saves:</u> </p><p><strong>Fortitude:</strong> +8 (5base + 2con + 1resistance)</p><p><strong>Reflex: </strong> +3 (2base + 0dex + 1resistance)</p><p><strong>Will:</strong> +11 (5base + 5wis + 1resistance)</p><p></p><p><strong>Init: </strong> +0 (0dex)</p><p></p><p><strong>Base attack bonus:</strong> +4</p><p></p><p><u>Attacks: </u> </p><p><strong>MW Heavy Mace:</strong> +7 (4base + 2str + 1MW), 1d8+2 damage, Threat 20/x2</p><p><strong>MW Light Mace: </strong> +7 (4base + 2str + 1MW), 1d6+2 damage, Threat 20/x2</p><p></p><p><u>Spells:</u></p><p><strong>Domains:</strong> Healing and Sun</p><p><strong>Sun: </strong> 1/day, can perform a Greater Turning, instead of a regular turning. Works as a regular turning, except destroyes the undead instead of turning them.</p><p><strong>Healing:</strong> Cast Healing spells at +1 Caster Level</p><p><strong>Spells per day:</strong> 5/5+1/4+1/3+1</p><p><strong>DC:</strong> 10 + spell level + 5wis</p><p><u>Spells Prepared:</u></p><p><strong>0: </strong> Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink</p><p><strong>1: </strong> Divine Favor, Detect Undead, Resurgence, Lesser Vigor, Sanctuary + Endure Elements</p><p><strong>2:</strong> Deific Vengeance, Delay Poison, Consecrate, Aid + Heat Metal</p><p><strong>3:</strong> Lesser Visage of the Deity, Vigor, Spikes + Searing Light</p><p></p><p><u>Turn Undead:</u></p><p><strong>Turns/day:</strong> 3 + 3cha + 4Extra Turning</p><p><strong>Check:</strong> 1d20 + 3cha + 1improved turning</p><p><strong>Damage: </strong> 2d6 + 6level + 3cha * 1.5</p><p></p><p><u>Skills:</u></p><p><strong>Skill points:</strong> 18</p><p><strong>Max Rank: </strong> 9</p><p><strong>Heal: </strong> 14 (9ranks + 5wis)</p><p><strong>Knowledge (religion):</strong> 9 (9ranks + 0int)</p><p></p><p><u>Feats:</u> </p><p><strong>Bonus at 1st level </strong> - Extra Turning: +4 turns/day</p><p><strong>Lvl 1</strong> - Improved Turning: +1 level for turning checks</p><p><strong>Lvl 3</strong> - Augument Healing: Add +2 points per spell level to the ammout healed, by anny Conjuration [Healing] spells</p><p><strong>Lvl 6 </strong> - Empower Turning: After adding cleric level and cha to turning damage, multiply by 1.5</p><p></p><p><u>Languages:</u> </p><p>Common</p><p>Dwarven</p><p></p><p><u>Equipment:</u></p><p>MW Heavy Mace - <strong>312gp</strong></p><p>MW Light Mace - <strong>305gp</strong></p><p>Full Plate +1 -<strong> 2650gp</strong></p><p>Heavy Steel Shield +1 - <strong>1175gp</strong></p><p>Periapth of Wisdom +2 - <strong>4000gp</strong></p><p>Ring of Protection +1 - <strong>2000gp</strong></p><p>Cloak of Resistance +1 - <strong>1000gp</strong></p><p>Potion of Cure Serious Wounds x2 - <strong>1500gp</strong></p><p>Wand of Cure Light Wounds - <strong>750gp</strong></p><p>Backpack - <strong>2gp</strong></p><p>Bedroll - <strong>1sp</strong></p><p>Silver Holy Symbol - <strong>25gp</strong></p><p>Silk Rope, 50 ft - <strong>10gp</strong></p><p>Healers Kit - <strong>50gp</strong></p><p>Food Rations x6 - <strong>3gp</strong></p><p>Holy Water x4 - <strong>100gp</strong></p><p>Silver Dust, enough for 4 Consecrates - <strong>100gp</strong></p><p>17gp 9sp</p><p></p><p><strong>Proficiencies:</strong></p><p>Simple Weapons</p><p>Light Armor</p><p>Medium Armor</p><p>Heavy Armor</p><p>Shields (Not Tower Shields)</p><p></p><p><strong>Looks:</strong></p><p>Grokkun is quite the typical dwarf. 4 feet tall, light tanned skin, brown eyes, and a long grey beard. His full plate armor is usually shining brightly, showing of the beaming sun on the chest. At his hip he carries a mace, ready for exterminating undead.</p><p></p><p><strong>Personality:</strong></p><p>A warm and friendly fellow, Grokkun is. He cares for others, and will not balk at anything of his friends are in need of help. </p><p></p><p><strong>Background:</strong></p><p>He has a strong hatred for undead. When he was a kid, his hometown was overrun by zombies, skeletons and other ghastly creatures of the night. The next morning the survivors, all three of them, found eachother and carefully searched the ruins for more living beings. None was found. Grokkun, being just a todler at the time, was taken in at a church of Johan, and entered the clergy as a promising student. Since that time, he have been hunting undead and destroying them whenever possible. Now he wakes up, and all he remembers of the last months is nothing... nothing at all! He has a strong suspicion that the undead is the cause behind this, one way or the other!</p></blockquote><p></p>
[QUOTE="Rayex, post: 2824956, member: 15833"] [SIZE=2][B]Grokkun[/B][/SIZE] Male Dwarf Cleric of Johan 6 [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Johan [B]Size:[/B] Medium. [B]Speed:[/B] 20 ft. [B]Space:[/B] 5 ft. [B]Reach:[/B] 5 ft. [B]Str: [/B] 14 (+2) (6points) [B]Dex:[/B] 10 (+0) (2points) [B]Con:[/B] 14 (+2) (4points + 2racial) [B]Int:[/B] 10 (+0) (2points) [B]Wis:[/B] 20 (+5) (started at 11, 10points + 1level 4 + 2enchantment) [B]Cha:[/B] 16 (+3) (16points - 2racial) [B]HP:[/B] 43 (6d8 + 12Con) [B]AC:[/B] 22 (10 + 0dex + 8armor + 2shield + 2enchantment + 1deflection) / 10 / 22 [U]Saves:[/U] [B]Fortitude:[/B] +8 (5base + 2con + 1resistance) [B]Reflex: [/B] +3 (2base + 0dex + 1resistance) [B]Will:[/B] +11 (5base + 5wis + 1resistance) [B]Init: [/B] +0 (0dex) [B]Base attack bonus:[/B] +4 [U]Attacks: [/U] [B]MW Heavy Mace:[/B] +7 (4base + 2str + 1MW), 1d8+2 damage, Threat 20/x2 [B]MW Light Mace: [/B] +7 (4base + 2str + 1MW), 1d6+2 damage, Threat 20/x2 [U]Spells:[/U] [B]Domains:[/B] Healing and Sun [B]Sun: [/B] 1/day, can perform a Greater Turning, instead of a regular turning. Works as a regular turning, except destroyes the undead instead of turning them. [B]Healing:[/B] Cast Healing spells at +1 Caster Level [B]Spells per day:[/B] 5/5+1/4+1/3+1 [B]DC:[/B] 10 + spell level + 5wis [U]Spells Prepared:[/U] [B]0: [/B] Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink [B]1: [/B] Divine Favor, Detect Undead, Resurgence, Lesser Vigor, Sanctuary + Endure Elements [B]2:[/B] Deific Vengeance, Delay Poison, Consecrate, Aid + Heat Metal [B]3:[/B] Lesser Visage of the Deity, Vigor, Spikes + Searing Light [U]Turn Undead:[/U] [B]Turns/day:[/B] 3 + 3cha + 4Extra Turning [B]Check:[/B] 1d20 + 3cha + 1improved turning [B]Damage: [/B] 2d6 + 6level + 3cha * 1.5 [U]Skills:[/U] [B]Skill points:[/B] 18 [B]Max Rank: [/B] 9 [B]Heal: [/B] 14 (9ranks + 5wis) [B]Knowledge (religion):[/B] 9 (9ranks + 0int) [U]Feats:[/U] [B]Bonus at 1st level [/B] - Extra Turning: +4 turns/day [B]Lvl 1[/B] - Improved Turning: +1 level for turning checks [B]Lvl 3[/B] - Augument Healing: Add +2 points per spell level to the ammout healed, by anny Conjuration [Healing] spells [B]Lvl 6 [/B] - Empower Turning: After adding cleric level and cha to turning damage, multiply by 1.5 [U]Languages:[/U] Common Dwarven [U]Equipment:[/U] MW Heavy Mace - [B]312gp[/B] MW Light Mace - [B]305gp[/B] Full Plate +1 -[B] 2650gp[/B] Heavy Steel Shield +1 - [B]1175gp[/B] Periapth of Wisdom +2 - [B]4000gp[/B] Ring of Protection +1 - [B]2000gp[/B] Cloak of Resistance +1 - [B]1000gp[/B] Potion of Cure Serious Wounds x2 - [B]1500gp[/B] Wand of Cure Light Wounds - [B]750gp[/B] Backpack - [B]2gp[/B] Bedroll - [B]1sp[/B] Silver Holy Symbol - [B]25gp[/B] Silk Rope, 50 ft - [B]10gp[/B] Healers Kit - [B]50gp[/B] Food Rations x6 - [B]3gp[/B] Holy Water x4 - [B]100gp[/B] Silver Dust, enough for 4 Consecrates - [B]100gp[/B] 17gp 9sp [B]Proficiencies:[/B] Simple Weapons Light Armor Medium Armor Heavy Armor Shields (Not Tower Shields) [B]Looks:[/B] Grokkun is quite the typical dwarf. 4 feet tall, light tanned skin, brown eyes, and a long grey beard. His full plate armor is usually shining brightly, showing of the beaming sun on the chest. At his hip he carries a mace, ready for exterminating undead. [B]Personality:[/B] A warm and friendly fellow, Grokkun is. He cares for others, and will not balk at anything of his friends are in need of help. [B]Background:[/B] He has a strong hatred for undead. When he was a kid, his hometown was overrun by zombies, skeletons and other ghastly creatures of the night. The next morning the survivors, all three of them, found eachother and carefully searched the ruins for more living beings. None was found. Grokkun, being just a todler at the time, was taken in at a church of Johan, and entered the clergy as a promising student. Since that time, he have been hunting undead and destroying them whenever possible. Now he wakes up, and all he remembers of the last months is nothing... nothing at all! He has a strong suspicion that the undead is the cause behind this, one way or the other! [/QUOTE]
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