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Forgotten Realms - 3000 AD
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<blockquote data-quote="evildmguy" data-source="post: 3960259" data-attributes="member: 6092"><p>In all the books I read, designers suggest only doing what is necessary. </p><p></p><p>So, go high level. Figure out what empires are where, pick the style you want. Do you want a division between technology and magic? (Shadowrun/Buffy) Do they work together? (Steampunk or chaostech) Maybe something like the Dungeon Siege world? Or some other computer game? WoW? (Space 1889? Maybe a Victorian game with magic and technology?) Get the stats you need for equipment. Figure classes. </p><p></p><p>Then, jump in to an area with an adventure and just go. Figure the rest as you go along. Pick something you like and know, in terms of your magic and technology, and can fake but otherwise, don't overthink it, or you will never do it. Or it will never get done! </p><p></p><p>That's experience talking! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I overanalyzed a game world I made so much that it was tough to do. When I finally just jumped in and reacted to what the players liked and wanted, we had fun. </p><p></p><p>Just let 'em know what you are doing, so they know not to push too much and you will probably be fine! </p><p></p><p>And let us know how it goes! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 3960259, member: 6092"] In all the books I read, designers suggest only doing what is necessary. So, go high level. Figure out what empires are where, pick the style you want. Do you want a division between technology and magic? (Shadowrun/Buffy) Do they work together? (Steampunk or chaostech) Maybe something like the Dungeon Siege world? Or some other computer game? WoW? (Space 1889? Maybe a Victorian game with magic and technology?) Get the stats you need for equipment. Figure classes. Then, jump in to an area with an adventure and just go. Figure the rest as you go along. Pick something you like and know, in terms of your magic and technology, and can fake but otherwise, don't overthink it, or you will never do it. Or it will never get done! That's experience talking! :) I overanalyzed a game world I made so much that it was tough to do. When I finally just jumped in and reacted to what the players liked and wanted, we had fun. Just let 'em know what you are doing, so they know not to push too much and you will probably be fine! And let us know how it goes! edg [/QUOTE]
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