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<blockquote data-quote="Neil Bishop" data-source="post: 4571901" data-attributes="member: 55494"><p><strong>Dwarves</strong></p><p></p><p><strong>2. 1 Gold Dwarf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> <strong>Ability scores:</strong> +2 Constitution, +2 Charisma</p><p> <strong>Size:</strong> Medium</p><p> <strong>Speed:</strong> 5 squares. (even when encumbered by armour or a heavy load)</p><p> <strong>Vision:</strong> Darkvision</p><p> <strong>Languages:</strong> Common, Dwarven</p><p> <strong>Skill Bonuses:</strong> +2 Dungeoneering, +2 Endurance.</p><p> <strong>Cast-Iron Stomach:</strong> +5 racial bonus to saving throws against poison.</p><p> <strong>Dwarven Resilience:</strong> You can use your second wind as a minor action instead of a standard action.</p><p> <strong>Weapon Proficiency:</strong> You gain proficiency with the throwing hammer and the warhammer.</p><p> <strong>Encumbered Speed:</strong> You move at your normal speed even when it would normally be reduced by armour or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.</p><p> <strong>Stand Your Ground:</strong> When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.</p><p> </p><p> <strong>2. 2 Shield Dwarf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> <strong>Ability scores:</strong> +2 Strength, +2 Constitution</p><p> <strong>Size:</strong> Medium</p><p> <strong>Speed:</strong> 5 squares. (even when encumbered by armour or a heavy load)</p><p> <strong>Vision:</strong> Darkvision</p><p> <strong>Languages:</strong> Common, Dwarven</p><p> <strong>Skill Bonuses:</strong> +2 Dungeoneering, +2 Endurance.</p><p> <strong>Cast-Iron Stomach:</strong> +5 racial bonus to saving throws against poison.</p><p> <strong>Dwarven Resilience:</strong> You can use your second wind as a minor action instead of a standard action.</p><p> <strong>Weapon Proficiency:</strong> You gain proficiency with the hand axe and battle axe.</p><p> <strong>Encumbered Speed:</strong> You move at your normal speed even when it would normally be reduced by armour or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.</p><p> <strong>Stand Your Ground:</strong> When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.</p><p> </p><p> </p><p> <strong>2. 3 Wild Dwarf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> <strong>Ability scores:</strong> +2 Constitution, +2 Wisdom</p><p> <strong>Size:</strong> Small</p><p> <strong>Speed:</strong> 5 squares. (even when encumbered by armour or a heavy load)</p><p> <strong>Vision:</strong> Low-light vision</p><p> <strong>Languages:</strong> Common, Dwarven</p><p> <strong>Skill Bonuses:</strong> +2 Endurance, +2 Nature, +2 Perception, +2 Stealth.</p><p> <strong>Ironguts:</strong> +5 racial bonus to saving throws against disease and poison.</p><p> <strong>Snake-eater: </strong>A lifetime eating snakes and other poisonous denizens of the jungle have given you poison resistance 5 plus half level.</p><p> <strong>Weapon Proficiency:</strong> You gain proficiency in the hand axe and blowgun.</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 4571901, member: 55494"] [b]Dwarves[/b] [B]2. 1 Gold Dwarf[/B] [B]Racial Traits[/B] [B]Ability scores:[/B] +2 Constitution, +2 Charisma [B]Size:[/B] Medium [B]Speed:[/B] 5 squares. (even when encumbered by armour or a heavy load) [B]Vision:[/B] Darkvision [B]Languages:[/B] Common, Dwarven [B]Skill Bonuses:[/B] +2 Dungeoneering, +2 Endurance. [B]Cast-Iron Stomach:[/B] +5 racial bonus to saving throws against poison. [B]Dwarven Resilience:[/B] You can use your second wind as a minor action instead of a standard action. [B]Weapon Proficiency:[/B] You gain proficiency with the throwing hammer and the warhammer. [B]Encumbered Speed:[/B] You move at your normal speed even when it would normally be reduced by armour or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. [B]Stand Your Ground:[/B] When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone. [B]2. 2 Shield Dwarf[/B] [B]Racial Traits[/B] [B]Ability scores:[/B] +2 Strength, +2 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 5 squares. (even when encumbered by armour or a heavy load) [B]Vision:[/B] Darkvision [B]Languages:[/B] Common, Dwarven [B]Skill Bonuses:[/B] +2 Dungeoneering, +2 Endurance. [B]Cast-Iron Stomach:[/B] +5 racial bonus to saving throws against poison. [B]Dwarven Resilience:[/B] You can use your second wind as a minor action instead of a standard action. [B]Weapon Proficiency:[/B] You gain proficiency with the hand axe and battle axe. [B]Encumbered Speed:[/B] You move at your normal speed even when it would normally be reduced by armour or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. [B]Stand Your Ground:[/B] When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone. [B]2. 3 Wild Dwarf[/B] [B]Racial Traits[/B] [B]Ability scores:[/B] +2 Constitution, +2 Wisdom [B]Size:[/B] Small [B]Speed:[/B] 5 squares. (even when encumbered by armour or a heavy load) [B]Vision:[/B] Low-light vision [B]Languages:[/B] Common, Dwarven [B]Skill Bonuses:[/B] +2 Endurance, +2 Nature, +2 Perception, +2 Stealth. [B]Ironguts:[/B] +5 racial bonus to saving throws against disease and poison. [B]Snake-eater: [/B]A lifetime eating snakes and other poisonous denizens of the jungle have given you poison resistance 5 plus half level. [B]Weapon Proficiency:[/B] You gain proficiency in the hand axe and blowgun. [/QUOTE]
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