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<blockquote data-quote="Neil Bishop" data-source="post: 4571905" data-attributes="member: 55494"><p><strong>Elves</strong></p><p></p><p><strong>Dark Elf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> Average Height: 5'4" - 6'0"</p><p> Average Weight: 130 – 170</p><p> Ability scores: +2 Charisma, +2 Dexterity</p><p> Size: Medium</p><p> Speed: 6 squares. </p><p> Vision: Darkvision</p><p> Languages: Common, Elven</p><p> Skill Bonuses: +2 Intimidate, +2 Stealth.</p><p> Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p> Lolthtouched: Once per encounter, you can use either the cloud of darkness or darkfire power.</p><p> Trance (Drow): Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.</p><p> </p><p> <strong>Racial Powers</strong></p><p></p><p> </p><p> <strong>Cloud of Darkness</strong></p><p></p><p> </p><p> A cloud of darkness obscures you, but your vision pierces it.</p><p> Encounter</p><p> Minor Action</p><p> Close burst 1</p><p> Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.</p><p> </p><p> <strong>Darkfire</strong></p><p></p><p> A flickering halo of purple light surrounds the target, making it easier to hit.</p><p> Encounter <img src="http://file:///C:/DOCUME%7E1/COMPAQ%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Radiant</p><p> Minor Action</p><p> Ranged 10</p><p> Target: One creature</p><p> Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex</p><p> Increase to +6 bonus at 11th level and +8 bonus at 21st level.</p><p> Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.</p><p> Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.</p><p> </p><p> <strong>Fey’ri</strong></p><p></p><p> </p><p> Ability scores: +2 Intelligence, +2 Charisma</p><p> Size: Medium</p><p> Speed: 6 squares</p><p> Vision: Darkvision</p><p> </p><p> Languages: Abyssal, Elven</p><p> Skill Bonuses: +2 Bluff, +2 Insight.</p><p> Change Shape: You can use change shape as an at-will power.</p><p> </p><p> <strong>Racial Powers</strong></p><p></p><p> </p><p> <strong>Change Shape</strong></p><p></p><p> You alter your form to look like some other humanoid.</p><p> At-Will <img src="http://file:///C:/DOCUME%7E1/COMPAQ%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Polymorph</p><p> Minor Action</p><p> Personal</p><p> Effect: You can alter your physical form to take on the appearance of any Medium humanoid, including a unique individual.</p><p> </p><p> <strong>Moon Elf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> Average Height: 5' 4" - 6'0"</p><p> Average Weight: 130 – 170</p><p> Ability scores: +2 Dexterity, +2 Charisma</p><p> Size: Medium</p><p> Speed: 6 squares.</p><p> Vision: Low-Light</p><p> Languages: Common, Elven</p><p> Skill Bonuses: +2 Diplomacy, +2 Perception.</p><p> Elven Accuracy: You can use elven accuracy as an encounter power.</p><p> Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.</p><p> Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p> Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.</p><p> Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p> </p><p> <strong>Racial Powers</strong></p><p></p><p> </p><p> <strong>Elven Accuracy</strong></p><p></p><p> With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.</p><p> Encounter</p><p> Free Action</p><p> Personal</p><p> Effect: Reroll an attack roll. Use the second roll, even if it’s lower.</p><p> </p><p> <strong>Star Elf</strong></p><p></p><p> </p><p> Eladrin</p><p> </p><p> <strong>Sun Elf</strong></p><p></p><p> </p><p> </p><p> </p><p> <strong>Wild Elf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> Average Height: 5' 4" - 6'0"</p><p> Average Weight: 130 – 170</p><p> Ability scores: +2 Dexterity, +2 Wisdom</p><p> Size: Medium</p><p> Speed: 7 squares.</p><p> Vision: Low-Light</p><p> Languages: Common, Elven</p><p> Skill Bonuses: +2 Nature, +2 Perception.</p><p> Elven Accuracy: You can use elven accuracy as an encounter power.</p><p> Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.</p><p> Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p> Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.</p><p> Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p> </p><p> <strong>Racial Powers</strong></p><p></p><p> </p><p> <strong>Elven Accuracy</strong></p><p></p><p> </p><p> With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.</p><p> Encounter</p><p> Free Action</p><p> Personal</p><p> Effect: Reroll an attack roll. Use the second roll, even if it’s lower.</p><p> </p><p> </p><p> </p><p> <strong>Wood Elf</strong></p><p></p><p> </p><p> <strong>Racial Traits</strong></p><p></p><p> </p><p> Average Height: 5' 4" - 6'0"</p><p> Average Weight: 130 – 170</p><p> Ability scores: +2 Strength, +2 Dexterity</p><p>Size: Medium</p><p> Speed: 7 squares.</p><p> Vision: Low-Light</p><p> Languages: Common, Elven</p><p> Skill Bonuses: +2 Nature, +2 Perception.</p><p> Elven Accuracy: You can use elven accuracy as an encounter power.</p><p> Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.</p><p> Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p> Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.</p><p> Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p> </p><p> <strong>Racial Powers</strong></p><p></p><p> </p><p> <strong>Elven Accuracy</strong></p><p></p><p> </p><p> With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.</p><p> Encounter</p><p> Free Action</p><p> Personal</p><p> Effect: Reroll an attack roll. Use the second roll, even if it’s lower.</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 4571905, member: 55494"] [b]Elves[/b] [B]Dark Elf[/B] [B]Racial Traits[/B] Average Height: 5'4" - 6'0" Average Weight: 130 – 170 Ability scores: +2 Charisma, +2 Dexterity Size: Medium Speed: 6 squares. Vision: Darkvision Languages: Common, Elven Skill Bonuses: +2 Intimidate, +2 Stealth. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Lolthtouched: Once per encounter, you can use either the cloud of darkness or darkfire power. Trance (Drow): Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. [B]Racial Powers[/B] [B]Cloud of Darkness[/B] A cloud of darkness obscures you, but your vision pierces it. Encounter Minor Action Close burst 1 Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded. [B]Darkfire[/B] A flickering halo of purple light surrounds the target, making it easier to hit. Encounter [IMG]file:///C:/DOCUME%7E1/COMPAQ%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.gif[/IMG] Radiant Minor Action Ranged 10 Target: One creature Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects. [B]Fey’ri[/B] Ability scores: +2 Intelligence, +2 Charisma Size: Medium Speed: 6 squares Vision: Darkvision Languages: Abyssal, Elven Skill Bonuses: +2 Bluff, +2 Insight. Change Shape: You can use change shape as an at-will power. [B]Racial Powers[/B] [B]Change Shape[/B] You alter your form to look like some other humanoid. At-Will [IMG]file:///C:/DOCUME%7E1/COMPAQ%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.gif[/IMG] Polymorph Minor Action Personal Effect: You can alter your physical form to take on the appearance of any Medium humanoid, including a unique individual. [B]Moon Elf[/B] [B]Racial Traits[/B] Average Height: 5' 4" - 6'0" Average Weight: 130 – 170 Ability scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 squares. Vision: Low-Light Languages: Common, Elven Skill Bonuses: +2 Diplomacy, +2 Perception. Elven Accuracy: You can use elven accuracy as an encounter power. Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow. Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin. Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Racial Powers[/B] [B]Elven Accuracy[/B] With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower. [B]Star Elf[/B] Eladrin [B]Sun Elf[/B] [B]Wild Elf[/B] [B]Racial Traits[/B] Average Height: 5' 4" - 6'0" Average Weight: 130 – 170 Ability scores: +2 Dexterity, +2 Wisdom Size: Medium Speed: 7 squares. Vision: Low-Light Languages: Common, Elven Skill Bonuses: +2 Nature, +2 Perception. Elven Accuracy: You can use elven accuracy as an encounter power. Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow. Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin. Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Racial Powers[/B] [B]Elven Accuracy[/B] With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower. [B]Wood Elf[/B] [B]Racial Traits[/B] Average Height: 5' 4" - 6'0" Average Weight: 130 – 170 Ability scores: +2 Strength, +2 Dexterity Size: Medium Speed: 7 squares. Vision: Low-Light Languages: Common, Elven Skill Bonuses: +2 Nature, +2 Perception. Elven Accuracy: You can use elven accuracy as an encounter power. Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow. Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin. Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Racial Powers[/B] [B]Elven Accuracy[/B] With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower. [/QUOTE]
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