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<blockquote data-quote="dazzlerdal" data-source="post: 7551593" data-attributes="member: 6695391"><p>A new year a new project.</p><p></p><p>I've decided to go back to the Moonshaes Isles and work on that some more.</p><p>The Isle of Moray is up first</p><p></p><p><a href="https://alternaterealmsblog.wordpress.com/home/regions/sea-of-swords/moonshae-isles/isle-of-moray/" target="_blank">https://alternaterealmsblog.wordpress.com/home/regions/sea-of-swords/moonshae-isles/isle-of-moray/</a></p><p></p><p>In this alternate version of the Moonshaes Isles the ffolk believe that the Earthmother wants them to preserve the Balance and that the Children are sent to help restore the Balance when things go wrong.</p><p></p><p>In reality the Moonshae Isles are the Earthmother, a living land mass ripped apart by the Sundering (the real Sundering with Evermeet and the elves, not the other one). The Children are part of the defence mechanism of the islands and when infestations (humanoids) grow out of control or things begin to harm her, then the Children attack and destroy the problem.</p><p></p><p>The Moonwells are part of a large magical prison that prevents Kazgoroth (a corrupted member of the Children) from escaping.</p><p></p><p>The Isle of Moray is just one island in the Moonshaes Isles. It is populated by the ffolk, but they have significant northmen heritage, this makes them more aggressive and martial than their kin on the Isle of Gwynneth and a Moray mercenary is highly prized up and down the Sword Coast.</p><p></p><p>Moray still holds true to traditional clan rule. The clans operate like benevolent mafia families, providing a safe place to work and live and protection from monsters, raiders, and other clans.</p><p>The King claims a tithe from these clans for the land they control and spends his entire reign travelling between clan holds collecting tithes and arbitrating issues. The King of Moray does not have a castle or palace or central place of government (they kept getting burned down).</p><p></p><p>It's a rough outline at the moment. I'm about ready to start adding in people and places and magic.</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 7551593, member: 6695391"] A new year a new project. I've decided to go back to the Moonshaes Isles and work on that some more. The Isle of Moray is up first [url]https://alternaterealmsblog.wordpress.com/home/regions/sea-of-swords/moonshae-isles/isle-of-moray/[/url] In this alternate version of the Moonshaes Isles the ffolk believe that the Earthmother wants them to preserve the Balance and that the Children are sent to help restore the Balance when things go wrong. In reality the Moonshae Isles are the Earthmother, a living land mass ripped apart by the Sundering (the real Sundering with Evermeet and the elves, not the other one). The Children are part of the defence mechanism of the islands and when infestations (humanoids) grow out of control or things begin to harm her, then the Children attack and destroy the problem. The Moonwells are part of a large magical prison that prevents Kazgoroth (a corrupted member of the Children) from escaping. The Isle of Moray is just one island in the Moonshaes Isles. It is populated by the ffolk, but they have significant northmen heritage, this makes them more aggressive and martial than their kin on the Isle of Gwynneth and a Moray mercenary is highly prized up and down the Sword Coast. Moray still holds true to traditional clan rule. The clans operate like benevolent mafia families, providing a safe place to work and live and protection from monsters, raiders, and other clans. The King claims a tithe from these clans for the land they control and spends his entire reign travelling between clan holds collecting tithes and arbitrating issues. The King of Moray does not have a castle or palace or central place of government (they kept getting burned down). It's a rough outline at the moment. I'm about ready to start adding in people and places and magic. [/QUOTE]
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