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Forgotten Realms and Red Hand of Doom - seeking some ideas!
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 3235639" data-attributes="member: 6584"><p>That's a fun idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Can't quite recall her name, Lady Vall/Vaal or something like that. Know who you mean anyhow!</p><p></p><p>Could possibly involve the Zhents with the Red Hand as well... perhaps supplying them with arms? Could set up for a potential springboard into something else later. </p><p></p><p></p><p></p><p></p><p>Another fun idea. </p><p></p><p>Was he also a lich in your version?</p><p></p><p></p><p></p><p></p><p>Very nice thread linky, thanks! Seems my thoughts on the module are not dissimilar to some other peoples.</p><p></p><p></p><p>Both good pointers to the Fane. Prefer either of them over the 'I had a vision' method the module used. Seems more satisfying. Perhaps the location from one place. Some diary musings about what they're doing from the other. The portal connecting the Fane to Vaal's manor needs more consideration...</p><p></p><p>Was considering having the Fane connected with summoning demons only. Save the aspect for after Azur Kul is defeated. To avoid tagging it on the end of a long fight, might have it manifest when the bodies of the hobgoblin dead are burned outside the gates. </p><p></p><p></p><p>By the way, thanks very much for posting your XPH conversions - I'm doing precisely the same thing and will certainly be inspecting those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Likewise I was going to replace Stormcaller with a psion, but figured I'd do that myself as it'd be easy and fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 3235639, member: 6584"] That's a fun idea. :) Can't quite recall her name, Lady Vall/Vaal or something like that. Know who you mean anyhow! Could possibly involve the Zhents with the Red Hand as well... perhaps supplying them with arms? Could set up for a potential springboard into something else later. Another fun idea. Was he also a lich in your version? Very nice thread linky, thanks! Seems my thoughts on the module are not dissimilar to some other peoples. Both good pointers to the Fane. Prefer either of them over the 'I had a vision' method the module used. Seems more satisfying. Perhaps the location from one place. Some diary musings about what they're doing from the other. The portal connecting the Fane to Vaal's manor needs more consideration... Was considering having the Fane connected with summoning demons only. Save the aspect for after Azur Kul is defeated. To avoid tagging it on the end of a long fight, might have it manifest when the bodies of the hobgoblin dead are burned outside the gates. By the way, thanks very much for posting your XPH conversions - I'm doing precisely the same thing and will certainly be inspecting those. :) Likewise I was going to replace Stormcaller with a psion, but figured I'd do that myself as it'd be easy and fun. :) [/QUOTE]
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