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Forgotten Realms and The Great Wheel
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<blockquote data-quote="wingsandsword" data-source="post: 1715620" data-attributes="member: 14159"><p>Does your Forgotten Realms campaign use the Great Wheel, as implied in 1e Realms and explicitly stated in 2e Realms, or the new cosmology detailed in the FRCS and PGtF?</p><p></p><p>One of my biggest problems with the new cosmology is that there is one significant metaplot moment in the realms which actually couldn't have happened as written with the new planar arrangement. During the Time of Troubles, Waukeen shed her mantle of divinity and fled Realmspace. Being the patron deity of smugglers and trade routes, she used her contacts to get her smuggled to the Astral Plane, leaving her divine powers in trust with Lliira. </p><p></p><p>She was able to contact Celestian, from Greyhawk, and use him to smuggle her through the planes (p. 177, Faiths and Avatars). Of course, on the way she was imprisoned by Graz'zt and that leads into the whole "For Duty and Deity" module.</p><p></p><p>The new 3.x cosmology says that the Realms is the only world out there (which IIRC is against the whole concept of Forgotten Realms, the idea of the setting being it is one of many worlds that have been forgotten and lost to our Earth), and at most it might be possible to contact other worlds through the Plane of Shadow, while 1e/2e Realms was fully in touch with other worlds via the Astral Plane (and Wildspace, if you remember the mentions of Spelljamming in Realms material). The various old Dragon articles with Elminster talking with wizards from other worlds really fuel this model, if they are taken as anything canonical.</p><p></p><p>So, which does your game use, and why?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1715620, member: 14159"] Does your Forgotten Realms campaign use the Great Wheel, as implied in 1e Realms and explicitly stated in 2e Realms, or the new cosmology detailed in the FRCS and PGtF? One of my biggest problems with the new cosmology is that there is one significant metaplot moment in the realms which actually couldn't have happened as written with the new planar arrangement. During the Time of Troubles, Waukeen shed her mantle of divinity and fled Realmspace. Being the patron deity of smugglers and trade routes, she used her contacts to get her smuggled to the Astral Plane, leaving her divine powers in trust with Lliira. She was able to contact Celestian, from Greyhawk, and use him to smuggle her through the planes (p. 177, Faiths and Avatars). Of course, on the way she was imprisoned by Graz'zt and that leads into the whole "For Duty and Deity" module. The new 3.x cosmology says that the Realms is the only world out there (which IIRC is against the whole concept of Forgotten Realms, the idea of the setting being it is one of many worlds that have been forgotten and lost to our Earth), and at most it might be possible to contact other worlds through the Plane of Shadow, while 1e/2e Realms was fully in touch with other worlds via the Astral Plane (and Wildspace, if you remember the mentions of Spelljamming in Realms material). The various old Dragon articles with Elminster talking with wizards from other worlds really fuel this model, if they are taken as anything canonical. So, which does your game use, and why? [/QUOTE]
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