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<blockquote data-quote="Aaron L" data-source="post: 1715682" data-attributes="member: 926"><p>I think the Realms is certainly deserving of its own cosmology instead of being shoehorned into Greyhawks. I never understand the people who complain about this: don't you think FR deserves it's own cosmology? Does it HAVE to get the left over dribblings of Greyhawk and get crammed into an illfitting model?</p><p></p><p>Now, instead of having to try and fit the planar geograph of EVERY setting ino the same Great Wheel, each and every setting gets to have it's own unique set of planes. I think it's a MARVELOUS way to handle things, and a wonderful way for every DM to customize his world. </p><p></p><p></p><p>Besides, all of the old cross setting travel is still possible through the plane of shadow. They put that bit in thier for a reason. By your own example, Waukeen traveled through the plane of shadow instead of the astral. Simple fix.</p><p></p><p></p><p></p><p>BTW, it doesn't even imply that Toril is the only world out there. It says that those are the planes connected to Toril. There is no reason that you couldn't travel far enough through space (the material plane) and get to Oerth, which has it's own planar connections to a different layout of planes.</p><p></p><p></p><p></p><p>[edit - ugh retch, please do NOT bring back Spelljammer, real world space for me, thanks. Crystal spheres, phlogiston, and planets on the backs of giant turtles is about the goofiest stuff I have ever seen printed in a D&D book. And yes, I owned a LOT of Spelljammer stuff.]</p></blockquote><p></p>
[QUOTE="Aaron L, post: 1715682, member: 926"] I think the Realms is certainly deserving of its own cosmology instead of being shoehorned into Greyhawks. I never understand the people who complain about this: don't you think FR deserves it's own cosmology? Does it HAVE to get the left over dribblings of Greyhawk and get crammed into an illfitting model? Now, instead of having to try and fit the planar geograph of EVERY setting ino the same Great Wheel, each and every setting gets to have it's own unique set of planes. I think it's a MARVELOUS way to handle things, and a wonderful way for every DM to customize his world. Besides, all of the old cross setting travel is still possible through the plane of shadow. They put that bit in thier for a reason. By your own example, Waukeen traveled through the plane of shadow instead of the astral. Simple fix. BTW, it doesn't even imply that Toril is the only world out there. It says that those are the planes connected to Toril. There is no reason that you couldn't travel far enough through space (the material plane) and get to Oerth, which has it's own planar connections to a different layout of planes. [edit - ugh retch, please do NOT bring back Spelljammer, real world space for me, thanks. Crystal spheres, phlogiston, and planets on the backs of giant turtles is about the goofiest stuff I have ever seen printed in a D&D book. And yes, I owned a LOT of Spelljammer stuff.] [/QUOTE]
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