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Forgotten Realms: Astarion's Book of Hungers - First Impressions
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<blockquote data-quote="DEFCON 1" data-source="post: 9798660" data-attributes="member: 7006"><p>As I was reading through the thread, this was exactly my thought and I'm glad to see someone else had the same idea!</p><p></p><p>Pretty much everything ever sold 'a la carte' on DDB was way more expensive individually than it "should" have been if one divided up the full-price item into its constituent parts. You basically were paying for the labor of getting the item written, designed, printed and/or programmed into DDB rather than the item itself... which is why the more you bought all at once the cheaper they all became as parts of a price.</p><p></p><p>The same way you might pay $5 for a one-scoop ice cream cone at an ice cream shoppe, but only $5.50 for a two-scoop or $6 for a three-scoop. The second and third prices would imply to us that a scoop of ice cream is only worth .50 cents... which means the first one-scoop price <em>should</em> have started at .50 cents by that argument. But in truth you are actually playing that extra $4.50 for the labor of making the ice cream in the first place and getting the ice cream served to you, and that set price occurs regardless of the size you ordered.</p><p></p><p>These smaller DLCs and game components seem to be following a similar track. You are paying a lot more money proportionally for these smaller items than you are for the full-sized books because the prices for both are <em>beginning</em> at like $10 for labor (which is the same regardless of product size), and then the individual mechanical bits on top of them creeping the rest of the price up.</p><p></p><p>(All numbers are made up purely for example and explanation, not due to any known information.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9798660, member: 7006"] As I was reading through the thread, this was exactly my thought and I'm glad to see someone else had the same idea! Pretty much everything ever sold 'a la carte' on DDB was way more expensive individually than it "should" have been if one divided up the full-price item into its constituent parts. You basically were paying for the labor of getting the item written, designed, printed and/or programmed into DDB rather than the item itself... which is why the more you bought all at once the cheaper they all became as parts of a price. The same way you might pay $5 for a one-scoop ice cream cone at an ice cream shoppe, but only $5.50 for a two-scoop or $6 for a three-scoop. The second and third prices would imply to us that a scoop of ice cream is only worth .50 cents... which means the first one-scoop price [I]should[/I] have started at .50 cents by that argument. But in truth you are actually playing that extra $4.50 for the labor of making the ice cream in the first place and getting the ice cream served to you, and that set price occurs regardless of the size you ordered. These smaller DLCs and game components seem to be following a similar track. You are paying a lot more money proportionally for these smaller items than you are for the full-sized books because the prices for both are [I]beginning[/I] at like $10 for labor (which is the same regardless of product size), and then the individual mechanical bits on top of them creeping the rest of the price up. (All numbers are made up purely for example and explanation, not due to any known information.) [/QUOTE]
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Forgotten Realms: Astarion's Book of Hungers - First Impressions
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