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Forgotten Realms + Call of Cthulhu = Fun
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<blockquote data-quote="DM with a vengence" data-source="post: 638052" data-attributes="member: 1679"><p>You really need to get rid of all the Spellcasters, because D&D magic is much better than CoC magic. So here's a good way to do it. Everybody has a sanity score as normal, but spellcasters and creatures with spell-like abilities lose ability points for each spell slot or spell-like ability they have with the individual loss at 1d'level'</p><p></p><p>So a first level Sorcerer would lose 3d1+1(cha) sanity points, while a 6th level Sorcerer would lose 6d1+1(cha)+5d2+d2(cha)+3d3+d3(cha) and so on. Obviously servents of the Mythos, already being insane, do not suffer damage from this, however, to prevent them from over using spells, give D&D spells pretty hefty ability and sanity drain costs.</p><p></p><p>Of course all these crazt casters and magical beast go around ravaging the countryside until ability loss causes them to fall unconcious and be beaten to death by the surviving peasentry.</p><p></p><p>One interesting side effect is the availability of magic items. With all the powerful spellcasters dead or insane, no one is making magic items. I could see the cost of a wand of Cure Light Wounds tripling in price, and potions going for quadruple.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 638052, member: 1679"] You really need to get rid of all the Spellcasters, because D&D magic is much better than CoC magic. So here's a good way to do it. Everybody has a sanity score as normal, but spellcasters and creatures with spell-like abilities lose ability points for each spell slot or spell-like ability they have with the individual loss at 1d'level' So a first level Sorcerer would lose 3d1+1(cha) sanity points, while a 6th level Sorcerer would lose 6d1+1(cha)+5d2+d2(cha)+3d3+d3(cha) and so on. Obviously servents of the Mythos, already being insane, do not suffer damage from this, however, to prevent them from over using spells, give D&D spells pretty hefty ability and sanity drain costs. Of course all these crazt casters and magical beast go around ravaging the countryside until ability loss causes them to fall unconcious and be beaten to death by the surviving peasentry. One interesting side effect is the availability of magic items. With all the powerful spellcasters dead or insane, no one is making magic items. I could see the cost of a wand of Cure Light Wounds tripling in price, and potions going for quadruple. [/QUOTE]
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