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Forgotten Realms Campaign- the Stonelands (Full)
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<blockquote data-quote="Ringmereth" data-source="post: 2383833" data-attributes="member: 33915"><p>Here we go:</p><p></p><p>Name: Parneshan Ferevist</p><p>Race: Human</p><p>Class: Wizard 2</p><p>Hit Dice: 2d4+2, 9 HP</p><p>Initiative: +1</p><p>Speed: 30 feet</p><p>AC: 11</p><p>Touch: 11 </p><p>Flat-footed: 10 </p><p>BAB/Grapple: +1/+0</p><p>Attack: Quarterstaff +1 (1d6), Light crossbow +3 (1d8), Alchemist's fire +2 (1d6 for 2 rounds, 1 splash)</p><p>Full Attack: Quarterstaff +1 (1d6)</p><p>Face/Reach: 5x5/5 ft</p><p>Special Attacks: Spells</p><p>Special Qualities: Familiar</p><p>Saves: Con +1, Ref +3, Will +6</p><p>Abilities: Str 10, Dex 12, Con 12, Int 18, Wis 12, Cha 8</p><p>Skills: Concentration +6 [5], Decipher Script +9 [5], Knowledge (arcana) +9 [5], Knowledge (dungeoneering) +8 [4], Knowledge (history) +5 [1], Knowledge (religion) +8 [4], Profession (merchant) +2 [1], Spellcraft +9 [5]</p><p>Feats: Scribe Scroll, Spellcasting Prodigy, Iron Will</p><p>Languages: Celestial, Chondathan, Common, Draconic, Dwarven, Elven</p><p>Alignment: Neutral Good</p><p>Gender: Male</p><p>Age: 28</p><p>Height: 5' 8"</p><p>Weight: 135 lbs</p><p>Region: Sembia</p><p>Diety: Mystra</p><p></p><p>Spells:</p><p>Memorized</p><p>0: Detect Magic, Prestidigitation, Read Magic, Resistance</p><p>1st: Magic Missile x3, Shield</p><p>Known</p><p>0: All </p><p>1st: Disguise Self, Endure Elements, Enlarge Person, Feather Fall, Identify, Mage Armor, Magic Missile, Protection from Evil, Shield, True Strike</p><p>Save DCs</p><p>0: 15</p><p>1st: 16</p><p></p><p>Inventory:</p><p>Quarterstaff (0 gp)</p><p>Masterwork light crossbow (335 gp)</p><p>20 crossbow bolts (2 gp)</p><p>Alchemist's fire x3 (60 gp)</p><p>Scholar's outfit (0 gp)</p><p>Spellbook (0 gp)</p><p>Spell component pouch (5 gp)</p><p>Backpack (2 gp)</p><p>Bedroll (5 sp)</p><p>Sunrod x3 (6 gp)</p><p>78 pp, 5 gp (including 300 gp from region bonus equipment)</p><p></p><p>Appearance: Parneshan wears a light robe of sturdy grey cloth, fastened to his body with a leather belt about his waist. He carries a crossbow at his side, an oak staff in his hand, and a haversack over his shoulder. A small jingling pouch is securely fastened to his waist, and his hand instinctively drops down to it whenever someone passes him. His messy brown hair comes down to his ear, and jaw sports a fair bit of unshaven stubble. The wizard has narrow eyes of a hue similar to his hair, and his skin is fair and unblemished. His hands are covered in semi-permanant inkstains, and his left hand is missing the tip of his ring finger, the result of a magical accident years ago.</p><p></p><p>Biography: Parneshan, or Parn to his few friends, spent most of his youth travelling the region of Sembia with his father, a wealthy merchant. His father, named Carnaph, was a trader in various valuable goods, and owned several caravans and a trading post. Parn saw little of his mother, and instead experinced life on the road. His father insisted that he learn by example, but Parneshan rarely paid attention to his father's dull buisness dealings. He prefered to use his spending money to buy books and learn stories and bits of history. Carnaph was on the verge of sending the boy home to live with his mother when his son showed an interest in wizardry. He saw that while raising his son into a poor buisnessman might help him, turning him into a good mage would be much more advantagous. </p><p></p><p>Parn soon recieved dozens of books on the basics of magic from his father, but despite his great intellect (surpassing some of the mages he bought texts off), he found himself unable to turn theoretical concepts into real spellcasting. A year later, his father gave up on the boy and sent him to his home. Parn was undaunted by his past failures, and before he left his stole as much coin as he could carry from Carnaph and made his way to Ordulin and an academy of magic he had heard of within the new city. He traded his stolen gold for several years of intruction in wizardry, and when he had finished his training he stayed at the school for a time, working off his debt to the academy and raising some small coin for himself. Parneshan soon saw himself following his father's distasteful footsteps-making money for the sake of money-and with his growing disgust for the corruption common in Sembia, left for Cormyr in search of more fulfilling (and better-paying) work.</p><p></p><p>Familiar</p><p>Quiven, Weasel Familiar</p><p>Hit Dice: 1/2 2d4, 4 HP</p><p>Initiative: +1</p><p>Speed: 20 feet, climb 20 feet</p><p>AC: 14</p><p>Touch: 14 </p><p>Flat-footed: 12</p><p>BAB/Grapple: +1/-3</p><p>Attack: Bite +5 (1d3-4)</p><p>Full Attack: Bite +5 (1d3-4)</p><p>Face/Reach: 2.5 ft/0 ft</p><p>Special Attacks: Attach</p><p>Special Qualities: Low-light vision, Scent</p><p>Saves: Con +0, Ref +2, Will +4</p><p>Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5</p><p>Skills: Balance +10, Climb +10 Concentration +5, Decipher Script +3, Hide +11, Knowledge (arcana) +3, Knowledge (dungeoneering) +2, Knowledge (religion) +2, Move Silently +8, Profession (merchant) +2, Spellcraft +3, Spot +3</p><p>Feats: Weapon Finesse</p><p>Languages: Empathetic communication</p><p>Alignment: Neutral Good</p><p>Gender: Male</p><p>Age: 2</p><p>Height: 17" long</p><p>Weight: 3 lbs</p></blockquote><p></p>
[QUOTE="Ringmereth, post: 2383833, member: 33915"] Here we go: Name: Parneshan Ferevist Race: Human Class: Wizard 2 Hit Dice: 2d4+2, 9 HP Initiative: +1 Speed: 30 feet AC: 11 Touch: 11 Flat-footed: 10 BAB/Grapple: +1/+0 Attack: Quarterstaff +1 (1d6), Light crossbow +3 (1d8), Alchemist's fire +2 (1d6 for 2 rounds, 1 splash) Full Attack: Quarterstaff +1 (1d6) Face/Reach: 5x5/5 ft Special Attacks: Spells Special Qualities: Familiar Saves: Con +1, Ref +3, Will +6 Abilities: Str 10, Dex 12, Con 12, Int 18, Wis 12, Cha 8 Skills: Concentration +6 [5], Decipher Script +9 [5], Knowledge (arcana) +9 [5], Knowledge (dungeoneering) +8 [4], Knowledge (history) +5 [1], Knowledge (religion) +8 [4], Profession (merchant) +2 [1], Spellcraft +9 [5] Feats: Scribe Scroll, Spellcasting Prodigy, Iron Will Languages: Celestial, Chondathan, Common, Draconic, Dwarven, Elven Alignment: Neutral Good Gender: Male Age: 28 Height: 5' 8" Weight: 135 lbs Region: Sembia Diety: Mystra Spells: Memorized 0: Detect Magic, Prestidigitation, Read Magic, Resistance 1st: Magic Missile x3, Shield Known 0: All 1st: Disguise Self, Endure Elements, Enlarge Person, Feather Fall, Identify, Mage Armor, Magic Missile, Protection from Evil, Shield, True Strike Save DCs 0: 15 1st: 16 Inventory: Quarterstaff (0 gp) Masterwork light crossbow (335 gp) 20 crossbow bolts (2 gp) Alchemist's fire x3 (60 gp) Scholar's outfit (0 gp) Spellbook (0 gp) Spell component pouch (5 gp) Backpack (2 gp) Bedroll (5 sp) Sunrod x3 (6 gp) 78 pp, 5 gp (including 300 gp from region bonus equipment) Appearance: Parneshan wears a light robe of sturdy grey cloth, fastened to his body with a leather belt about his waist. He carries a crossbow at his side, an oak staff in his hand, and a haversack over his shoulder. A small jingling pouch is securely fastened to his waist, and his hand instinctively drops down to it whenever someone passes him. His messy brown hair comes down to his ear, and jaw sports a fair bit of unshaven stubble. The wizard has narrow eyes of a hue similar to his hair, and his skin is fair and unblemished. His hands are covered in semi-permanant inkstains, and his left hand is missing the tip of his ring finger, the result of a magical accident years ago. Biography: Parneshan, or Parn to his few friends, spent most of his youth travelling the region of Sembia with his father, a wealthy merchant. His father, named Carnaph, was a trader in various valuable goods, and owned several caravans and a trading post. Parn saw little of his mother, and instead experinced life on the road. His father insisted that he learn by example, but Parneshan rarely paid attention to his father's dull buisness dealings. He prefered to use his spending money to buy books and learn stories and bits of history. Carnaph was on the verge of sending the boy home to live with his mother when his son showed an interest in wizardry. He saw that while raising his son into a poor buisnessman might help him, turning him into a good mage would be much more advantagous. Parn soon recieved dozens of books on the basics of magic from his father, but despite his great intellect (surpassing some of the mages he bought texts off), he found himself unable to turn theoretical concepts into real spellcasting. A year later, his father gave up on the boy and sent him to his home. Parn was undaunted by his past failures, and before he left his stole as much coin as he could carry from Carnaph and made his way to Ordulin and an academy of magic he had heard of within the new city. He traded his stolen gold for several years of intruction in wizardry, and when he had finished his training he stayed at the school for a time, working off his debt to the academy and raising some small coin for himself. Parneshan soon saw himself following his father's distasteful footsteps-making money for the sake of money-and with his growing disgust for the corruption common in Sembia, left for Cormyr in search of more fulfilling (and better-paying) work. Familiar Quiven, Weasel Familiar Hit Dice: 1/2 2d4, 4 HP Initiative: +1 Speed: 20 feet, climb 20 feet AC: 14 Touch: 14 Flat-footed: 12 BAB/Grapple: +1/-3 Attack: Bite +5 (1d3-4) Full Attack: Bite +5 (1d3-4) Face/Reach: 2.5 ft/0 ft Special Attacks: Attach Special Qualities: Low-light vision, Scent Saves: Con +0, Ref +2, Will +4 Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Skills: Balance +10, Climb +10 Concentration +5, Decipher Script +3, Hide +11, Knowledge (arcana) +3, Knowledge (dungeoneering) +2, Knowledge (religion) +2, Move Silently +8, Profession (merchant) +2, Spellcraft +3, Spot +3 Feats: Weapon Finesse Languages: Empathetic communication Alignment: Neutral Good Gender: Male Age: 2 Height: 17" long Weight: 3 lbs [/QUOTE]
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