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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4847287" data-attributes="member: 27303"><p>If you look at the Eberron books, you may notice something interesting - there's a lot of "Some people say" and "There are theories" and the like. Eberron is a setting that loves to put "maybe" and "usually" qualifiers on information about the setting, and I think it's much easier to use because of this. They keep the amount of objective information to a minimum, for the most part - cosmology cycles and detailed region maps were the biggest issues in 3e that I saw - and there's a lot of things where very little canon is even <em>possible.</em> (My personal favorite here is Xen'drik, which is magically unmappable.)</p><p></p><p>I think this style makes Eberron both easier to run and more fertile for ideas for GMs. If you want to do something with some famous NPC in FR (or Greyhawk, to some degree), you have very little control over how that character works; if your PCs meet Elminster (or Mordenkainen, for that matter) and he's a lich, your players will cry foul. If your PCs meet, say, the Lord of Blades, and he's actually a big warforged suit operated by a team of Tiny telepathic gnomes... well, your players don't have a whole lot of room to say "Hey, that's not right!", because 98% of the lore about the Lord of Blades is rumours.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4847287, member: 27303"] If you look at the Eberron books, you may notice something interesting - there's a lot of "Some people say" and "There are theories" and the like. Eberron is a setting that loves to put "maybe" and "usually" qualifiers on information about the setting, and I think it's much easier to use because of this. They keep the amount of objective information to a minimum, for the most part - cosmology cycles and detailed region maps were the biggest issues in 3e that I saw - and there's a lot of things where very little canon is even [I]possible.[/I] (My personal favorite here is Xen'drik, which is magically unmappable.) I think this style makes Eberron both easier to run and more fertile for ideas for GMs. If you want to do something with some famous NPC in FR (or Greyhawk, to some degree), you have very little control over how that character works; if your PCs meet Elminster (or Mordenkainen, for that matter) and he's a lich, your players will cry foul. If your PCs meet, say, the Lord of Blades, and he's actually a big warforged suit operated by a team of Tiny telepathic gnomes... well, your players don't have a whole lot of room to say "Hey, that's not right!", because 98% of the lore about the Lord of Blades is rumours. [/QUOTE]
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