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<blockquote data-quote="Krensky" data-source="post: 4847773" data-attributes="member: 30936"><p>An interesting detail I noticed regarding people's opinions of Elminster in this thread and the Mary Sue one, is that it seems to vary based on preferred play style.</p><p></p><p>I am not a Realsmhead. I enjoyed the setting, but I'm largely neutral about it and the characters. When I ran a FR game (about a decade ago) Elminster, The Seven, The Blackstaff, etc were plot devices and tools. That game was very narrative (in the sense it told a story) and the uber NPCs were useful for controling that. Blackstaff gave missions on one PC (a Harper), Storm fixed them up and gave them some hints after a TPK, etc. I'm essentially neutral on this, especially since I always took the view some of the Realmsfans here point out that Elminster is the narrator and is an unreliable one at that. "Just because Elminster or Volo said it, doesn't mean it's true or even what they believed to be true." That statement at the begining of the game stoped about three dozen canon arguments. They also speant a lot of time telling the PCs to go away and solve their own problems or that the party was how the powers that be were dealing with the problem.</p><p></p><p>The people who seem most vocal about the issues along with Elminster and the other uber NPC are those, and this is not a dig, whose commentary in other threads lead me to feel they prefer a playstyle diametrically opposed to the one I described.</p><p></p><p>I'm not trying to pidgeonhole anyone, it's just something I (think) I noticed and wondered about the correlation.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4847773, member: 30936"] An interesting detail I noticed regarding people's opinions of Elminster in this thread and the Mary Sue one, is that it seems to vary based on preferred play style. I am not a Realsmhead. I enjoyed the setting, but I'm largely neutral about it and the characters. When I ran a FR game (about a decade ago) Elminster, The Seven, The Blackstaff, etc were plot devices and tools. That game was very narrative (in the sense it told a story) and the uber NPCs were useful for controling that. Blackstaff gave missions on one PC (a Harper), Storm fixed them up and gave them some hints after a TPK, etc. I'm essentially neutral on this, especially since I always took the view some of the Realmsfans here point out that Elminster is the narrator and is an unreliable one at that. "Just because Elminster or Volo said it, doesn't mean it's true or even what they believed to be true." That statement at the begining of the game stoped about three dozen canon arguments. They also speant a lot of time telling the PCs to go away and solve their own problems or that the party was how the powers that be were dealing with the problem. The people who seem most vocal about the issues along with Elminster and the other uber NPC are those, and this is not a dig, whose commentary in other threads lead me to feel they prefer a playstyle diametrically opposed to the one I described. I'm not trying to pidgeonhole anyone, it's just something I (think) I noticed and wondered about the correlation. [/QUOTE]
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