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<blockquote data-quote="SKyOdin" data-source="post: 4851612" data-attributes="member: 57939"><p>I felt like replying to the idea that someone shouldn't be running an established setting if they are going to change details of the setting. I will start by pointing out that I am not a Forgotten Realms fan, nor have I ever played in or run a FR campaign. However, I am a big fan of Eberron, and have followed it since its original release.</p><p></p><p>I for one think that <em>Eberron</em> has more setting detail than I would care to research or care about if I was DMing a campaign in it, and that is even ignoring all of the novels. I haven't even purchased Secrets of Sarlona, the Xen'drick books, or Dragons of Eberron. Yet, I would feel perfectly comfortable DMing an Eberron campaign, and I would even claim that my campaign world was Eberron, and not some pseudo-Eberron. That is because a campaign setting like Eberron is much more defined by its themes than by any specific setting detail.</p><p></p><p>A campaign setting is built around a relatively limited number of central aspects and over-arching themes: its mood and tone, major countries, religions, cosmology, central conflicts, villains, and campaign level plot hooks. As such, smaller details can easily be changed without impacting the overall feel of the campaign setting. For example, I could get away with changing the name of the leader of House Deneith without affecting the rest of the setting pretty easily. House Deneith itself would continue to have its same influence on the rest of the setting. That is why I find latter splatbooks and novels to be unnecessary; they add more detail to the setting without really changing any of the central themes of the setting. While knowing that Khalashtar don't marry and that Khalashtar children join the clan of the parent they share a gender with is interesting and can be useful, it simply isn't important compared to the much more pertinent detail that the Khalashtar are fighting a generations-old conflict against the Quori.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 4851612, member: 57939"] I felt like replying to the idea that someone shouldn't be running an established setting if they are going to change details of the setting. I will start by pointing out that I am not a Forgotten Realms fan, nor have I ever played in or run a FR campaign. However, I am a big fan of Eberron, and have followed it since its original release. I for one think that [i]Eberron[/i] has more setting detail than I would care to research or care about if I was DMing a campaign in it, and that is even ignoring all of the novels. I haven't even purchased Secrets of Sarlona, the Xen'drick books, or Dragons of Eberron. Yet, I would feel perfectly comfortable DMing an Eberron campaign, and I would even claim that my campaign world was Eberron, and not some pseudo-Eberron. That is because a campaign setting like Eberron is much more defined by its themes than by any specific setting detail. A campaign setting is built around a relatively limited number of central aspects and over-arching themes: its mood and tone, major countries, religions, cosmology, central conflicts, villains, and campaign level plot hooks. As such, smaller details can easily be changed without impacting the overall feel of the campaign setting. For example, I could get away with changing the name of the leader of House Deneith without affecting the rest of the setting pretty easily. House Deneith itself would continue to have its same influence on the rest of the setting. That is why I find latter splatbooks and novels to be unnecessary; they add more detail to the setting without really changing any of the central themes of the setting. While knowing that Khalashtar don't marry and that Khalashtar children join the clan of the parent they share a gender with is interesting and can be useful, it simply isn't important compared to the much more pertinent detail that the Khalashtar are fighting a generations-old conflict against the Quori. [/QUOTE]
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