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<blockquote data-quote="wingsandsword" data-source="post: 4854785" data-attributes="member: 14159"><p>I wouldn't walk out, but it would sure as heck raise my eyebrows.</p><p></p><p>Personally, I wouldn't think that inserting Hommlet wouldn't be that bad, it would not seriously break Realms canon to insert one extra little village someplace, especially if adapted slightly to the Realms (like putting it in Cormyr and having a Purple Dragon Knight lead the town guard, making the local temples be to Ilmater or Torm instead of St. Cuthbert and so on). </p><p></p><p>Seriously, in a world that size it isn't a catastrophic canon break to add one little village. Porting over the City of Greyhawk or something, then that's a problem, but the Realms already has an uber-city for adventuring in Waterdeep.</p><p></p><p>Now, as to the Cult of Vecna, if he is acting like Vecna is already a deity in the Realms I'd ask point-blank if he knows he's changing Realms canon that much and re-think my involvement at that point, but if the plot of the campaign is that some cultists of Vecna have arrived from Greyhawk via spelljamming/planewalking and are trying to set up a beachhead for Vecna to enter the Realms by starting up some cults and getting some worshippers then it would be cool (and be a way to introduce the Hand of Vecna or the Sword of Kas into a Realms campaign).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4854785, member: 14159"] I wouldn't walk out, but it would sure as heck raise my eyebrows. Personally, I wouldn't think that inserting Hommlet wouldn't be that bad, it would not seriously break Realms canon to insert one extra little village someplace, especially if adapted slightly to the Realms (like putting it in Cormyr and having a Purple Dragon Knight lead the town guard, making the local temples be to Ilmater or Torm instead of St. Cuthbert and so on). Seriously, in a world that size it isn't a catastrophic canon break to add one little village. Porting over the City of Greyhawk or something, then that's a problem, but the Realms already has an uber-city for adventuring in Waterdeep. Now, as to the Cult of Vecna, if he is acting like Vecna is already a deity in the Realms I'd ask point-blank if he knows he's changing Realms canon that much and re-think my involvement at that point, but if the plot of the campaign is that some cultists of Vecna have arrived from Greyhawk via spelljamming/planewalking and are trying to set up a beachhead for Vecna to enter the Realms by starting up some cults and getting some worshippers then it would be cool (and be a way to introduce the Hand of Vecna or the Sword of Kas into a Realms campaign). [/QUOTE]
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