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<blockquote data-quote="Hussar" data-source="post: 4855978" data-attributes="member: 22779"><p>S'mon, that's not fair and you know it. I most certainly did not call you or anyone else an asshat. </p><p></p><p>But it is funny that you would absolutely hammer me on the other issue, of "player entitlement" yet give FR canon lawyers the pass. Do you think that it is perfectly acceptable for a player to tell the DM, "No, you're doing it wrong"?</p><p></p><p>Because, for me, that's what it comes down to. Bumbles, whether you like it or not, that's what you are saying. You are telling the DM that he has changed something about the setting that you do not personally like and that is unnacceptable. Either the DM changes the element back, or you refuse to play.</p><p></p><p>Does it really matter where you draw the line? You might think your criteria are perfectly reasonable (and I do too for that matter - I agree that your criteria are perfectly reasonable) but, I've been told over and over again on these boards, by people in this thread no less, that the DM has absolute authority over his campaign. That a DM should NEVER allow player wishes or preferences to over ride his or her own.</p><p></p><p>So, S'mon, back to you, which is it? Should the DM bow to the player or not? Is the DM, as you have so eloquently argued in the past, the absolute master of the campaign or not? If the DM can say, "No X in my campaign", does that include setting canon as well? If not why not? Why is it ok for the DM to absolutely over rule a player in one part of the setting (I don't like X so no X in my campaign) and not in another?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4855978, member: 22779"] S'mon, that's not fair and you know it. I most certainly did not call you or anyone else an asshat. But it is funny that you would absolutely hammer me on the other issue, of "player entitlement" yet give FR canon lawyers the pass. Do you think that it is perfectly acceptable for a player to tell the DM, "No, you're doing it wrong"? Because, for me, that's what it comes down to. Bumbles, whether you like it or not, that's what you are saying. You are telling the DM that he has changed something about the setting that you do not personally like and that is unnacceptable. Either the DM changes the element back, or you refuse to play. Does it really matter where you draw the line? You might think your criteria are perfectly reasonable (and I do too for that matter - I agree that your criteria are perfectly reasonable) but, I've been told over and over again on these boards, by people in this thread no less, that the DM has absolute authority over his campaign. That a DM should NEVER allow player wishes or preferences to over ride his or her own. So, S'mon, back to you, which is it? Should the DM bow to the player or not? Is the DM, as you have so eloquently argued in the past, the absolute master of the campaign or not? If the DM can say, "No X in my campaign", does that include setting canon as well? If not why not? Why is it ok for the DM to absolutely over rule a player in one part of the setting (I don't like X so no X in my campaign) and not in another? [/QUOTE]
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