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<blockquote data-quote="JeffB" data-source="post: 4857730" data-attributes="member: 518"><p>Well having got my OGB materials today and reading through a good chunk of them again after many years, It sure is apparent that the FR of 1987 was a fantastic DM toolkit. One thing I was reminded of is the sheer SIZE of the continent- it's HUGE - before the Novels and computer games and deluge of 2E Complete Handbook of Western Sembia's Mage's Undershorts type books there was a TON of room for the DM to play with. And plenty of "mystery/make it up yourself" areas.</p><p></p><p>On the flip-side you can see where the Realms set itself up as the "detailed to death/PC's are not terribly important in the grand scheme of things" Campaign Setting. The books are chock full of NPC's & Gods. Obviously many are meant as foils or helpers to the PC's, but it gave me a very bad feeling reading through them- a harbinger of doom so to speak. The Gods are even mentioned as bing very active in the world, and I think that's always been a big issue- these Gods are portrayed/written as bigger badder NPCs, when THAT info and those kinds of stories (in RPG products) should be minimal,and the PLOTS AND ACTIONS OF THE CHURCHES AND FAITHFUL are far more important for a RPG supplement's utility. The NPCs of course have the same issue, though in less grand fashion. I DONT CARE ABOUT SEMMEMOM's/MANSHOONS/FZOULS PERSONAL MANNERISMS & CHOICE OF CLOTHING- but I DO care about the plots they are hatching.</p><p></p><p>If you can ignore all that BS about the NPCs/Gods being super characters- the rest of the world makeup/detail and potential is really fantastic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 4857730, member: 518"] Well having got my OGB materials today and reading through a good chunk of them again after many years, It sure is apparent that the FR of 1987 was a fantastic DM toolkit. One thing I was reminded of is the sheer SIZE of the continent- it's HUGE - before the Novels and computer games and deluge of 2E Complete Handbook of Western Sembia's Mage's Undershorts type books there was a TON of room for the DM to play with. And plenty of "mystery/make it up yourself" areas. On the flip-side you can see where the Realms set itself up as the "detailed to death/PC's are not terribly important in the grand scheme of things" Campaign Setting. The books are chock full of NPC's & Gods. Obviously many are meant as foils or helpers to the PC's, but it gave me a very bad feeling reading through them- a harbinger of doom so to speak. The Gods are even mentioned as bing very active in the world, and I think that's always been a big issue- these Gods are portrayed/written as bigger badder NPCs, when THAT info and those kinds of stories (in RPG products) should be minimal,and the PLOTS AND ACTIONS OF THE CHURCHES AND FAITHFUL are far more important for a RPG supplement's utility. The NPCs of course have the same issue, though in less grand fashion. I DONT CARE ABOUT SEMMEMOM's/MANSHOONS/FZOULS PERSONAL MANNERISMS & CHOICE OF CLOTHING- but I DO care about the plots they are hatching. If you can ignore all that BS about the NPCs/Gods being super characters- the rest of the world makeup/detail and potential is really fantastic. :) [/QUOTE]
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