d12
First Post
This is the Forgotten Realms Character of the Moment. I hope to bring out a new character every 3-10 days. Please offer any comments you wish. For those of you who are true Forgotten Realms experts, if I flub the facts of Faerun please forgive my foul and fleetly facilitate rectiFication.
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This is an example of a first level character created using some of the feats, spells and rules from Magic of Faerun and the FRCS. I rolled stats using the standard method of 4d6, drop the lowest die. I determined race and class more or less randomly. I bent (broke) the rules with the familiar, but I don’t think it’s too egregious an abuse and it really fits with the character. Sharva could be used as a PC, NPC or cohort.
Sharva Dosi: Female half-elf Sor 1; Medium-size humanoid; HD 1d4+2; hp 6; Init +1; Spd 30 ft.; AC 11 (touch 11, flat-footed 10); Atk +1 melee (1d8 x3, masterwork shortspear); or +1 ranged (1d6, sling); SQ border collie familiar (Dop), empathic link with Dop, share spells with Dop; AL NG; SV Fort +2, Ref +1, Will +1; Str 11, Dex 12, Con 14, Int 11, Wis 8, Cha 17. Height 5 ft. 10 in.
Skills and Feats: Concentration +4, Knowledge (nature) +1, Heal +1, Listen +0, Profession (shepherd) +1 Spellcraft +2, Spot +0; Search +1, Wilderness Lore +1, Forester*
Border Collie Familiar: Sharva has a familiar named Dop. In the country he usually roams around about 100 feet from her. In towns he stays at her side.
Empathic Link (Su): Sharva can communicate telepathically with Dop at a distance of up to one mile. She has the same connection to an item or a place that Dop does.
Share Spells: Sharva may have any spell she casts on herself also affect Dop if the latter is within 5 ft. at the time. Sharva may also cast a spell with a target of "You" on Dop.
Touch: Dop can deliver touch spells for Sharva.
Sorcerer Spells Known: (base DC = 13 + spell level): 0 – electric jolt**, Horizikaul’s Cough**, detect magic, daze; 1 – true strike, burning hands
Possessions: masterwork shortspear, dagger, sling, 20 bullets, peasant's outfit, backpack with waterskin, one day’s trial rations, bedroll, sack, flint and steel, 5 torches, spell component pouch, 2 gp, 45 sp, 10 cp.
Dop Male riding dog; Medium-size animal; HD 2d8+4; hp 8; Init +2; Spd 40 ft., AC 17 (touch 12, flat-footed 11); Atk +3 melee (1d6+3, bite); SQ Scent, empathic link with Sharva, improved evasion, touch; AL TN; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 6, Wis 12, Cha 6.
Skills and Feats: Listen +7, Spot +7, Swim +5 Wilderness Lore +1 (bonus of +4 when tracking by scent); Alertness
Empathic Link (Su): Dop has an empathic link with Sharva out to a distance of up to one mile. Sharva cannot see through Dop's eyes, but the two of them can communicate telepathically.
Improved Evasion (Ex): If Dop is subject to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful save or half damage on a failed save.
Touch: Dop can deliver touch spells for Sharva.
Sharva is a half-moon elf raised in Featherdale. Twenty years ago her parents, both “retired” half-elf adventurers, went in search of a former companion who had gone missing in the Western Heartlands. They left their six-year-old daughter in the care of a trusted friend, a half-elven shepherd in Featherdale by the name of Cork, and haven’t been seen or heard from since. Cork has raised Sharva as his own daughter but knows that her magical talents (inherited from her mother) have matured and that she grows restless with elven wanderlust. Soon she will leave in search of her parents.
Sharva has pale skin, black hair and a striking appearance. Her elven features are subdued and when she wears a cap, one can hardly tell that she isn’t human. Except for her sturdy leather boots, she dresses as a peasant. With her ears covered, she looks every bit the young shepherd girl. She has a nasty temper and quite a bit of pride but has a charming personality and makes friends easily.
* from FRCS
** from Magic of Faerun
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This is an example of a first level character created using some of the feats, spells and rules from Magic of Faerun and the FRCS. I rolled stats using the standard method of 4d6, drop the lowest die. I determined race and class more or less randomly. I bent (broke) the rules with the familiar, but I don’t think it’s too egregious an abuse and it really fits with the character. Sharva could be used as a PC, NPC or cohort.
Sharva Dosi: Female half-elf Sor 1; Medium-size humanoid; HD 1d4+2; hp 6; Init +1; Spd 30 ft.; AC 11 (touch 11, flat-footed 10); Atk +1 melee (1d8 x3, masterwork shortspear); or +1 ranged (1d6, sling); SQ border collie familiar (Dop), empathic link with Dop, share spells with Dop; AL NG; SV Fort +2, Ref +1, Will +1; Str 11, Dex 12, Con 14, Int 11, Wis 8, Cha 17. Height 5 ft. 10 in.
Skills and Feats: Concentration +4, Knowledge (nature) +1, Heal +1, Listen +0, Profession (shepherd) +1 Spellcraft +2, Spot +0; Search +1, Wilderness Lore +1, Forester*
Border Collie Familiar: Sharva has a familiar named Dop. In the country he usually roams around about 100 feet from her. In towns he stays at her side.
Empathic Link (Su): Sharva can communicate telepathically with Dop at a distance of up to one mile. She has the same connection to an item or a place that Dop does.
Share Spells: Sharva may have any spell she casts on herself also affect Dop if the latter is within 5 ft. at the time. Sharva may also cast a spell with a target of "You" on Dop.
Touch: Dop can deliver touch spells for Sharva.
Sorcerer Spells Known: (base DC = 13 + spell level): 0 – electric jolt**, Horizikaul’s Cough**, detect magic, daze; 1 – true strike, burning hands
Possessions: masterwork shortspear, dagger, sling, 20 bullets, peasant's outfit, backpack with waterskin, one day’s trial rations, bedroll, sack, flint and steel, 5 torches, spell component pouch, 2 gp, 45 sp, 10 cp.
Dop Male riding dog; Medium-size animal; HD 2d8+4; hp 8; Init +2; Spd 40 ft., AC 17 (touch 12, flat-footed 11); Atk +3 melee (1d6+3, bite); SQ Scent, empathic link with Sharva, improved evasion, touch; AL TN; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 6, Wis 12, Cha 6.
Skills and Feats: Listen +7, Spot +7, Swim +5 Wilderness Lore +1 (bonus of +4 when tracking by scent); Alertness
Empathic Link (Su): Dop has an empathic link with Sharva out to a distance of up to one mile. Sharva cannot see through Dop's eyes, but the two of them can communicate telepathically.
Improved Evasion (Ex): If Dop is subject to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful save or half damage on a failed save.
Touch: Dop can deliver touch spells for Sharva.
Sharva is a half-moon elf raised in Featherdale. Twenty years ago her parents, both “retired” half-elf adventurers, went in search of a former companion who had gone missing in the Western Heartlands. They left their six-year-old daughter in the care of a trusted friend, a half-elven shepherd in Featherdale by the name of Cork, and haven’t been seen or heard from since. Cork has raised Sharva as his own daughter but knows that her magical talents (inherited from her mother) have matured and that she grows restless with elven wanderlust. Soon she will leave in search of her parents.
Sharva has pale skin, black hair and a striking appearance. Her elven features are subdued and when she wears a cap, one can hardly tell that she isn’t human. Except for her sturdy leather boots, she dresses as a peasant. With her ears covered, she looks every bit the young shepherd girl. She has a nasty temper and quite a bit of pride but has a charming personality and makes friends easily.
* from FRCS
** from Magic of Faerun