Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms conversions from MC3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 485414" data-attributes="member: 1241"><p><strong>BICHIR</strong></p><p></p><p><strong>BICHIR (Giant Lungfish)</strong></p><p>Large Magical Beast (Aquatic)</p><p>Hit Dice: 5d8+5 (27 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 15 ft, swim 40 ft</p><p>AC: 14 (-1 size, +1 Dex, +4 natural)</p><p>Attacks: Bite +7 melee</p><p>Damage: Bite 3d4+4</p><p>Face/Reach: 5 ft by 10 ft/5 ft</p><p>Special Attacks: Entangle</p><p>Special Qualities: SR 17, keen scent, tremorsense</p><p>Saves: Fort +5, Ref +5, Will +2</p><p>Abilities: Str 17, Dex 13, Con 13, Int 1, Wis 12, Cha 2</p><p>Skills: Hide +6, Spot +6</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any marsh</p><p>Organization: Solitary or school (1-4)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 6-10 HD (Large); 11-15 HD (Huge)</p><p></p><p>The bichir is a larger relative of the amphibious fish known as the lungfish, with minor magical powers. This creature has much in common with shark and similar fishes, though it is often mistaken for a swamp lizard or eel. The favorite food of the highly carnivorous bichirs is lizardfolk flesh, and they also enjoy a wide variety of frogs, fish, and insects.</p><p> This fish has a 9 to 12 long, thick body of a tan, brown, or cream color that provides it with camouflage in its natural environment. Their strong jaws are set with a row of sharp white teeth. Their broad, flat heads have a vaguely humanlike face, with black, pupil-less eyes. Their hide feels smooth to the touch, despite being covered in small scales. A ridge of fins runs down the back, ending in a broad fan-shaped tail.</p><p> Bichir can live on land or in water with equal ease. They have both lungs for breathing air, and swim bladders like those of other fish. On land, they use their front fins for locomotion, the same way that seals do, and in water they move about with broad strokes from their wide tailfins. They never stray far from water, as they must keep their bodies moist when on land.</p><p> Bichir young are usually born 1-3 at a time, six months after mating. These newt-like creatures have 2-3 HD, +2 natural armor, land speed of 10 feet and swim speed of 30 feet. Their bite does 1d4 damage, they have full SR, and they can use their entangle ability 3 times per day.</p><p> Bichirs cannot speak and have no language skills, but communicate by an unusual open-mouthed panting noise that can be heard for great distances. This sound may be the creature’s mating call.</p><p></p><p>COMBAT</p><p>A bichir hunting on land stalks prey much like a snake, striking quickly when it gets its chance. It lunges forward to snap with its powerful jaws and teeth. If confronted with prey it cannot overcome, or if it has a difficult time slaying its victim, the bichir will use its entangle ability. Despite its Spell Resistance, the bichir fears magic and will seek to flee from a magic wielding enemy, if it cannot immobilize such an enemy.</p><p> Entangle (Sp): The bichir can use this ability, as the spell of the same name, 6 times per day. This effect has a range of 60 feet; otherwise it functions exactly like the spell as cast by a 4th-level druid.</p><p> Keen Scent (Ex): A bichir can notice creatures in the water by scent in a 60–foot radius. On land, this sense is even keener, and the radius increases to 270 feet.</p><p> Tremorsense (Ex): A submerged bichir can automatically sense the location of anything moving in the water within half a mile.</p><p> Skills: The bichir receives a +4 racial bonus to Hide checks in any marsh. Their sensitive eyes also provide them with a +4 racial bonus to Spot checks when in water.</p><p></p><p></p><p>The bichir first appeared in DRAGON Magazine #89 (“Creature Catalog”, September 1984, Ed Greenwood). It later appeared in Monstrous Compendium 3 (1989).</p></blockquote><p></p>
[QUOTE="BOZ, post: 485414, member: 1241"] [b]BICHIR[/b] [b]BICHIR (Giant Lungfish)[/b] Large Magical Beast (Aquatic) Hit Dice: 5d8+5 (27 hp) Initiative: +1 (Dex) Speed: 15 ft, swim 40 ft AC: 14 (-1 size, +1 Dex, +4 natural) Attacks: Bite +7 melee Damage: Bite 3d4+4 Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Entangle Special Qualities: SR 17, keen scent, tremorsense Saves: Fort +5, Ref +5, Will +2 Abilities: Str 17, Dex 13, Con 13, Int 1, Wis 12, Cha 2 Skills: Hide +6, Spot +6 Feats: Alertness Climate/Terrain: Any marsh Organization: Solitary or school (1-4) Challenge Rating: 4 Treasure: Standard Alignment: Always neutral Advancement: 6-10 HD (Large); 11-15 HD (Huge) The bichir is a larger relative of the amphibious fish known as the lungfish, with minor magical powers. This creature has much in common with shark and similar fishes, though it is often mistaken for a swamp lizard or eel. The favorite food of the highly carnivorous bichirs is lizardfolk flesh, and they also enjoy a wide variety of frogs, fish, and insects. This fish has a 9 to 12 long, thick body of a tan, brown, or cream color that provides it with camouflage in its natural environment. Their strong jaws are set with a row of sharp white teeth. Their broad, flat heads have a vaguely humanlike face, with black, pupil-less eyes. Their hide feels smooth to the touch, despite being covered in small scales. A ridge of fins runs down the back, ending in a broad fan-shaped tail. Bichir can live on land or in water with equal ease. They have both lungs for breathing air, and swim bladders like those of other fish. On land, they use their front fins for locomotion, the same way that seals do, and in water they move about with broad strokes from their wide tailfins. They never stray far from water, as they must keep their bodies moist when on land. Bichir young are usually born 1-3 at a time, six months after mating. These newt-like creatures have 2-3 HD, +2 natural armor, land speed of 10 feet and swim speed of 30 feet. Their bite does 1d4 damage, they have full SR, and they can use their entangle ability 3 times per day. Bichirs cannot speak and have no language skills, but communicate by an unusual open-mouthed panting noise that can be heard for great distances. This sound may be the creature’s mating call. COMBAT A bichir hunting on land stalks prey much like a snake, striking quickly when it gets its chance. It lunges forward to snap with its powerful jaws and teeth. If confronted with prey it cannot overcome, or if it has a difficult time slaying its victim, the bichir will use its entangle ability. Despite its Spell Resistance, the bichir fears magic and will seek to flee from a magic wielding enemy, if it cannot immobilize such an enemy. Entangle (Sp): The bichir can use this ability, as the spell of the same name, 6 times per day. This effect has a range of 60 feet; otherwise it functions exactly like the spell as cast by a 4th-level druid. Keen Scent (Ex): A bichir can notice creatures in the water by scent in a 60–foot radius. On land, this sense is even keener, and the radius increases to 270 feet. Tremorsense (Ex): A submerged bichir can automatically sense the location of anything moving in the water within half a mile. Skills: The bichir receives a +4 racial bonus to Hide checks in any marsh. Their sensitive eyes also provide them with a +4 racial bonus to Spot checks when in water. The bichir first appeared in DRAGON Magazine #89 (“Creature Catalog”, September 1984, Ed Greenwood). It later appeared in Monstrous Compendium 3 (1989). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms conversions from MC3
Top