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Forgotten Realms deities in 5E: Who the hell is Marthammor Duin?
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<blockquote data-quote="DEFCON 1" data-source="post: 6320056" data-attributes="member: 7006"><p>Looking at the FR Greater Deities list... it seems like everything is actually pretty well condensed to a potential 4E-ish number.</p><p></p><p>There are 21 deities listed under 'Greater' for humans... however 4 of them are the four elemental deities, another 6 are evil deities (and thus wouldn't ordinarily appear in a regular deity list) and the last one is primarily a Chultan god (Ubtao) The remaining 10 greater deities are as follows:</p><p></p><p>Chauntea - goddess of agriculture</p><p>Kelemvor - god of death</p><p>Lathander - god of birth and spring</p><p>Mystra - goddess of magic</p><p>Oghma - god of knowledge</p><p>Selune - goddess of the moon and stars</p><p>Silvanus - god of nature</p><p>Sune - goddess of love</p><p>Tempus - god of war and battle</p><p>Torm - god of duty and loyalty</p><p></p><p>So that gives you an easy list to use as your primary functionality for gods in the Realms. You really needn't go much further than that if you didn't want.</p><p></p><p>However, if you did want to add a few more, you have another couple of steps. First off, you can add in the four Greater Deities of the demihuman races:</p><p></p><p>Moradin - dwarven god of creation and smithing</p><p>Corellon - elven god of music and arts</p><p>Garl - gnome god of humor and trickery</p><p>Yondalla - halfling god of bounty and family</p><p></p><p>And then you could also add in the remaining 6 non-evil Intermediate deities:</p><p></p><p>Bahamut - god of wisdom and justice</p><p>Gond - god of artifice and craft</p><p>Ilmater - god of endurance and suffering</p><p>Mielikki - goddess of forests and autumn</p><p>Tymora - goddess of fortune and skill</p><p>Waukeen - goddess of trade and money</p><p></p><p>So for a baseline game... you could stick with the 10 Greater Deities and use them. Or if you wanted more variation... add in the other 10 and give yourself 20. Or mix and match as you feel is needed... like using the 10 Greater human deities plus Moradin and Corellon (getting you closer to what 4E's setting went with in terms of domain and gods.)</p><p></p><p>Speaking personally... I'm probably going to end up looking at the actual domains the PH gives us and then determine off of that which and how many of the FR gods I'm going to make available for cleric selection. So for instance... if there's only five domains as were mentioned in the last playtest packet (Knowledge, Light, Life, Nature, and War)... then I'll probably just offer up to my players the five greater deities that align to them that they can select from:</p><p></p><p>Oghma - knowledge</p><p>Lathander - light</p><p>Chauntea - life</p><p>Silvanus - nature</p><p>Tempus - war</p><p></p><p>But we'll have to see. I'm actually hoping we might get up to about 8 domains because I'd love to see Magic, Protection/Justice, and Trickery available as well.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6320056, member: 7006"] Looking at the FR Greater Deities list... it seems like everything is actually pretty well condensed to a potential 4E-ish number. There are 21 deities listed under 'Greater' for humans... however 4 of them are the four elemental deities, another 6 are evil deities (and thus wouldn't ordinarily appear in a regular deity list) and the last one is primarily a Chultan god (Ubtao) The remaining 10 greater deities are as follows: Chauntea - goddess of agriculture Kelemvor - god of death Lathander - god of birth and spring Mystra - goddess of magic Oghma - god of knowledge Selune - goddess of the moon and stars Silvanus - god of nature Sune - goddess of love Tempus - god of war and battle Torm - god of duty and loyalty So that gives you an easy list to use as your primary functionality for gods in the Realms. You really needn't go much further than that if you didn't want. However, if you did want to add a few more, you have another couple of steps. First off, you can add in the four Greater Deities of the demihuman races: Moradin - dwarven god of creation and smithing Corellon - elven god of music and arts Garl - gnome god of humor and trickery Yondalla - halfling god of bounty and family And then you could also add in the remaining 6 non-evil Intermediate deities: Bahamut - god of wisdom and justice Gond - god of artifice and craft Ilmater - god of endurance and suffering Mielikki - goddess of forests and autumn Tymora - goddess of fortune and skill Waukeen - goddess of trade and money So for a baseline game... you could stick with the 10 Greater Deities and use them. Or if you wanted more variation... add in the other 10 and give yourself 20. Or mix and match as you feel is needed... like using the 10 Greater human deities plus Moradin and Corellon (getting you closer to what 4E's setting went with in terms of domain and gods.) Speaking personally... I'm probably going to end up looking at the actual domains the PH gives us and then determine off of that which and how many of the FR gods I'm going to make available for cleric selection. So for instance... if there's only five domains as were mentioned in the last playtest packet (Knowledge, Light, Life, Nature, and War)... then I'll probably just offer up to my players the five greater deities that align to them that they can select from: Oghma - knowledge Lathander - light Chauntea - life Silvanus - nature Tempus - war But we'll have to see. I'm actually hoping we might get up to about 8 domains because I'd love to see Magic, Protection/Justice, and Trickery available as well. [/QUOTE]
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