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Forgotten Realms deities in 5E: Who the hell is Marthammor Duin?
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<blockquote data-quote="doctorhook" data-source="post: 6320141" data-attributes="member: 58401"><p>XP'd you. This was exactly the kind of take on FR that I was looking for! I'll probably borrow from your suggestion and mostly limit deity selection to ones for whom I've got domains or whose followers play a role in the plot.</p><p></p><p>There's no doubt that pantheons are part-and-parcel of the Forgotten Realms. As for realistic, well... the Forgotten Realms are culturally diverse, which is realistic, but the belief systems across cultures are essentially all of the same polytheistic structure. Then again, I suppose it's also internally consistent: in a world where deities can regularly interfere and where mortals have numerous times either assumed or usurped divinity, there wouldn't be much variation among religions. Atheism and agnosticism become untenable positions when the gods can literally walk down the street and talk to you.</p><p></p><p>I'm a big Eberron fan, and I think of all published D&D settings, Eberron treats religion most realistically, on account of its diversity. In Eberron, faith is a lot fuzzier, as clerics aren't bound by alignment to receive their spells and various religions of wildly different structures compete (peacefully or otherwise) for followers even within the same culture.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6320141, member: 58401"] XP'd you. This was exactly the kind of take on FR that I was looking for! I'll probably borrow from your suggestion and mostly limit deity selection to ones for whom I've got domains or whose followers play a role in the plot. There's no doubt that pantheons are part-and-parcel of the Forgotten Realms. As for realistic, well... the Forgotten Realms are culturally diverse, which is realistic, but the belief systems across cultures are essentially all of the same polytheistic structure. Then again, I suppose it's also internally consistent: in a world where deities can regularly interfere and where mortals have numerous times either assumed or usurped divinity, there wouldn't be much variation among religions. Atheism and agnosticism become untenable positions when the gods can literally walk down the street and talk to you. I'm a big Eberron fan, and I think of all published D&D settings, Eberron treats religion most realistically, on account of its diversity. In Eberron, faith is a lot fuzzier, as clerics aren't bound by alignment to receive their spells and various religions of wildly different structures compete (peacefully or otherwise) for followers even within the same culture. [/QUOTE]
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Forgotten Realms deities in 5E: Who the hell is Marthammor Duin?
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