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<blockquote data-quote="JohnLynch" data-source="post: 6759537" data-attributes="member: 6749563"><p>Without changing the current level of technology:</p><ul> <li data-xf-list-type="ul">To create a single god that characters of multiple different professions can worship and be connected to (believe it or not this CAN cut down on the number of gods).</li> <li data-xf-list-type="ul">To provide players with yet another reason to explore ancient ruins with a slightly different spin on things.</li> <li data-xf-list-type="ul">To provide players who do want to play "mad scientists" a god that supports their insane scientific endeavours.</li> <li data-xf-list-type="ul">To give an in-setting reason for wacky one-off inventions to exist that the players can stumble upon.</li> </ul><p></p><p>Gond is a rather minor god within the setting of the Forgotten Realms. He might seem more important to us as players because he captures our imaginations. And to me, that is the greatest reason to include him. Because for some players he will capture their imaginations and get them excited about the Forgotten Realms setting. As for the never changes? My version of Lantan is quite significantly NOT medieval and would represent a late 19th century/early 20th century level of technology. Yes there are some advancements we have in real life that they do not (electricity). But there are other advancements they have that we still do not (non-biological sentient lifeforms).</p><p></p><p>Of course, all this is my personal interpretation of Gond and Lantan and is inspired by canon, but may not be supported by canon.</p><p></p><p>I think the Realms has been designed to be on the cusp of technology taking off but never really getting there. This was fine when the advancement of the timeline was limited to under 30 years. 4th edition sort of threw that out the window. However it did destroy (or hide) the most technological society of all and so having the clergy of Gond take a step back as a result of this isn't really that far fetched. Now that Lantan is back it seems to be on that cusp now more than ever. It's up to DMs if they want to tip it over and finally explore that aspect of the Realms (as it should be IMO).</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6759537, member: 6749563"] Without changing the current level of technology: [LIST] [*]To create a single god that characters of multiple different professions can worship and be connected to (believe it or not this CAN cut down on the number of gods). [*]To provide players with yet another reason to explore ancient ruins with a slightly different spin on things. [*]To provide players who do want to play "mad scientists" a god that supports their insane scientific endeavours. [*]To give an in-setting reason for wacky one-off inventions to exist that the players can stumble upon. [/LIST] Gond is a rather minor god within the setting of the Forgotten Realms. He might seem more important to us as players because he captures our imaginations. And to me, that is the greatest reason to include him. Because for some players he will capture their imaginations and get them excited about the Forgotten Realms setting. As for the never changes? My version of Lantan is quite significantly NOT medieval and would represent a late 19th century/early 20th century level of technology. Yes there are some advancements we have in real life that they do not (electricity). But there are other advancements they have that we still do not (non-biological sentient lifeforms). Of course, all this is my personal interpretation of Gond and Lantan and is inspired by canon, but may not be supported by canon. I think the Realms has been designed to be on the cusp of technology taking off but never really getting there. This was fine when the advancement of the timeline was limited to under 30 years. 4th edition sort of threw that out the window. However it did destroy (or hide) the most technological society of all and so having the clergy of Gond take a step back as a result of this isn't really that far fetched. Now that Lantan is back it seems to be on that cusp now more than ever. It's up to DMs if they want to tip it over and finally explore that aspect of the Realms (as it should be IMO). [/QUOTE]
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