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General Tabletop Discussion
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Forgotten Realms geographic changes.
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<blockquote data-quote="Voadam" data-source="post: 9279961" data-attributes="member: 2209"><p>Reading the 1e <a href="https://preview.drivethrurpg.com/en/product/17321/kara-tur-the-eastern-realms-1e?affiliate_id=17596" target="_blank">Kara Tur</a> commentary it appears that the geographic change was between the 1e FR Kara Tur and the <a href="https://preview.drivethrurpg.com/en/product/216679/the-horde-2e?affiliate_id=17596" target="_blank">2e Horde boxed set</a>:</p><p></p><p><strong><em>Exploring the Realms.</em></strong> Kara-Tur is placed to the far east of the Forgotten Realms. The map included here doesn't yet connect to the maps of the west; that would await the Empire event. When that connection appeared, <em>The Horde Barbarian Campaign Setting</em> (1990) would reveal another problem: Kara-Tur is just <em>too big</em> when compared to the rest of the Realms. To accommodate this, <em>The Horde</em> would reduce the scale of Kara-Tur's maps by one-third to better link up the west and the east.</p><p></p><p>And from the Horde commentary:</p><p></p><p><strong><em>Kara-Tur.</em></strong> Kara-Tur had one large problem: it was too big. This required resolution now that <em>The Horde</em> was linking Kara-Tar to the western Realms. Cook explains, saying "Because of the immense distances involved in Kara-Tur, the overall size of Kara-Tur has been reduced by one-third to improve play. The 90-mile scale maps provided in the Kara-Tur set should be revised to 60 miles to the inch. The 30-mile scale maps are reduced to 20 miles to the inch. On the plastic grid, one small hex equals 12 miles on the larger maps and 4 miles on the smaller maps."</p><p></p><p>It looks like this is just metagame rescaling the maps and not a physical in-world change of the size of the world through a contraction of the planet during the Time of Troubles or whatever.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9279961, member: 2209"] Reading the 1e [URL='https://preview.drivethrurpg.com/en/product/17321/kara-tur-the-eastern-realms-1e?affiliate_id=17596']Kara Tur[/URL] commentary it appears that the geographic change was between the 1e FR Kara Tur and the [URL='https://preview.drivethrurpg.com/en/product/216679/the-horde-2e?affiliate_id=17596']2e Horde boxed set[/URL]: [B][I]Exploring the Realms.[/I][/B] Kara-Tur is placed to the far east of the Forgotten Realms. The map included here doesn't yet connect to the maps of the west; that would await the Empire event. When that connection appeared, [I]The Horde Barbarian Campaign Setting[/I] (1990) would reveal another problem: Kara-Tur is just [I]too big[/I] when compared to the rest of the Realms. To accommodate this, [I]The Horde[/I] would reduce the scale of Kara-Tur's maps by one-third to better link up the west and the east. And from the Horde commentary: [B][I]Kara-Tur.[/I][/B] Kara-Tur had one large problem: it was too big. This required resolution now that [I]The Horde[/I] was linking Kara-Tar to the western Realms. Cook explains, saying "Because of the immense distances involved in Kara-Tur, the overall size of Kara-Tur has been reduced by one-third to improve play. The 90-mile scale maps provided in the Kara-Tur set should be revised to 60 miles to the inch. The 30-mile scale maps are reduced to 20 miles to the inch. On the plastic grid, one small hex equals 12 miles on the larger maps and 4 miles on the smaller maps." It looks like this is just metagame rescaling the maps and not a physical in-world change of the size of the world through a contraction of the planet during the Time of Troubles or whatever. [/QUOTE]
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