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Forgotten Realms "Gray Box": the path to redemption?
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<blockquote data-quote="Mercurius" data-source="post: 5376222" data-attributes="member: 59082"><p>Hmm...I'm of two minds, here. On one hand, the gray box had a more distinct atmosphere because it was (almost) entirely the creation of Ed Greenwood, so it is the most "Greenwoodian" of Realms iterations. On the other hand, it still included real world analogs like Chessenta (Ancient Greece), Unther (Mesopotamia), and Mulhorrand (Egypt), so was still very much a kitchen sink setting. </p><p></p><p>Given your personal tastes, you might not like the Realms in any iteration so much - it <em>is </em>a "vanilla" D&D setting closer to Greyhawk and Golarion than Tekumel and Jorune. </p><p></p><p>As for this "vision" you speak of, I don't remember that at all. </p><p></p><p>Overall my guess is that the Realms in any version won't be your bag, but you still might appreciate it for what it is, a well-done vanilla D&D fantasy, with a distinct "Greenwoodian" vibe. It has a kind of cozy, familiar feeling, probably because it is "campaign grown" rather than "product grown." That is, like Greyhawk, it was the outcome of a living campaign and thus many of the NPCs were actual PCs in Greenwood's own campaign. It has less of a slick product feel, made-for-consumption, like Dragonlance or Eberron (both of which I like, btw, but don't have the same homebrew quality).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5376222, member: 59082"] Hmm...I'm of two minds, here. On one hand, the gray box had a more distinct atmosphere because it was (almost) entirely the creation of Ed Greenwood, so it is the most "Greenwoodian" of Realms iterations. On the other hand, it still included real world analogs like Chessenta (Ancient Greece), Unther (Mesopotamia), and Mulhorrand (Egypt), so was still very much a kitchen sink setting. Given your personal tastes, you might not like the Realms in any iteration so much - it [I]is [/I]a "vanilla" D&D setting closer to Greyhawk and Golarion than Tekumel and Jorune. As for this "vision" you speak of, I don't remember that at all. Overall my guess is that the Realms in any version won't be your bag, but you still might appreciate it for what it is, a well-done vanilla D&D fantasy, with a distinct "Greenwoodian" vibe. It has a kind of cozy, familiar feeling, probably because it is "campaign grown" rather than "product grown." That is, like Greyhawk, it was the outcome of a living campaign and thus many of the NPCs were actual PCs in Greenwood's own campaign. It has less of a slick product feel, made-for-consumption, like Dragonlance or Eberron (both of which I like, btw, but don't have the same homebrew quality). [/QUOTE]
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