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General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms - How would you publish this setting this time?
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<blockquote data-quote="JeffB" data-source="post: 6168497" data-attributes="member: 518"><p>I think your business model would not be economically viable for the publisher, though as a fan I have no issue.</p><p></p><p>I personally feel the presentation of both the OGB and the 4e FRCS have been the best interpretations as far as most useful gaming aids. 3rd edition while jam packed was full.of history/backstory like the LGG was, and lean on plot hooks and "what is going on now". Too much global, not enough local. Not useful at all for me. </p><p></p><p>I also like having player crunch split up into a separate document/book. I would rather see separate books ala the 4e FRPG, and Magic of Faerun. I do not want that in the setting book taking away from adventure material.</p><p></p><p>Overall I think the 4e model.was great (though the Spellpague and it's ramifications were not to my liking). The type of content present in the FRCS was light on history, and light on global. It spent most of its regional descriptions providing plot hooks, and current goings-on. It had a neat section on treasure items that were specific to the regions of the realms. It provided a mini setting area along with a detailed adventure, several adventure outlines, and suggestions for other adventures in the region. </p><p></p><p>As a DM that is exactly what I want in a setting book. I do not need famous NPC stats, emphasis on Gods barring practical information about the faith and how it operates ifrom the perspective of those living in the world, nor pages and pages of history and backstory that is there for designers to stretch their wannabe novel writing wings.</p><p></p><p> The biggest beef I have with my beloved OGB is the sections that details NPC adventuring companies (who cares about their exploits?), and the history month by month of what has happened in the last 2 years (which is light on plot holes, and rather like newspaper clippings of things done and done).</p></blockquote><p></p>
[QUOTE="JeffB, post: 6168497, member: 518"] I think your business model would not be economically viable for the publisher, though as a fan I have no issue. I personally feel the presentation of both the OGB and the 4e FRCS have been the best interpretations as far as most useful gaming aids. 3rd edition while jam packed was full.of history/backstory like the LGG was, and lean on plot hooks and "what is going on now". Too much global, not enough local. Not useful at all for me. I also like having player crunch split up into a separate document/book. I would rather see separate books ala the 4e FRPG, and Magic of Faerun. I do not want that in the setting book taking away from adventure material. Overall I think the 4e model.was great (though the Spellpague and it's ramifications were not to my liking). The type of content present in the FRCS was light on history, and light on global. It spent most of its regional descriptions providing plot hooks, and current goings-on. It had a neat section on treasure items that were specific to the regions of the realms. It provided a mini setting area along with a detailed adventure, several adventure outlines, and suggestions for other adventures in the region. As a DM that is exactly what I want in a setting book. I do not need famous NPC stats, emphasis on Gods barring practical information about the faith and how it operates ifrom the perspective of those living in the world, nor pages and pages of history and backstory that is there for designers to stretch their wannabe novel writing wings. The biggest beef I have with my beloved OGB is the sections that details NPC adventuring companies (who cares about their exploits?), and the history month by month of what has happened in the last 2 years (which is light on plot holes, and rather like newspaper clippings of things done and done). [/QUOTE]
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Forgotten Realms - How would you publish this setting this time?
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