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General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms - How would you publish this setting this time?
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<blockquote data-quote="Stormonu" data-source="post: 6168670" data-attributes="member: 52734"><p>I'd go back and start with the gray box. Back the timeline up to that point. A 64-page DM's book (with between 12-20 of those pages being monsters, rare spells, magic items, membership organizations and whatnot) and double poster map of FR. Throw in a 12 page Player's book - 2 pages of overview and 10 pages of mechanics specific to Faerun (for players).</p><p></p><p>I'd then do a 64 or 96 page book per region. Each region book would again have 2 - perhaps 4 pages that are a player summary, about the same number of pages of "open" player content and 10-12 pages of DM-based mechanics that can be added. The rest would be "deep" detail, at least a page of one to five sentance adventure hooks and a brief adventure to help establish the mood of the region.</p><p></p><p>In addition to the region books, I'd also do Timeline books. These books would contain material to set games in different time periods - from (jaunts to) Netheril, through the Time of Troubles and into the Spellplague. Once the main timeline books were done, I'd consider doing year-by-year books in a Living Campaign fashion, but NOT advance the timeline of the original campaign book.</p><p></p><p>In all of these, no stats for NPCs like Elminster, Manshoon, Drizzt and the like. Sure, mention them in the appropriate books ("What Drizzt is up to in the North"), but NO STATS, no making them the crux of adventures, regions or the like. If there was enough cry for it, perhaps a book like Heroe's Lorebook - but done as a Kickstarter so it would only get made if enough folks threw money at it in the first place.</p><p></p><p>And of course, adventures.</p><p></p><p>At two books a month, I bet that could still keep FR active for 10 or more years.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6168670, member: 52734"] I'd go back and start with the gray box. Back the timeline up to that point. A 64-page DM's book (with between 12-20 of those pages being monsters, rare spells, magic items, membership organizations and whatnot) and double poster map of FR. Throw in a 12 page Player's book - 2 pages of overview and 10 pages of mechanics specific to Faerun (for players). I'd then do a 64 or 96 page book per region. Each region book would again have 2 - perhaps 4 pages that are a player summary, about the same number of pages of "open" player content and 10-12 pages of DM-based mechanics that can be added. The rest would be "deep" detail, at least a page of one to five sentance adventure hooks and a brief adventure to help establish the mood of the region. In addition to the region books, I'd also do Timeline books. These books would contain material to set games in different time periods - from (jaunts to) Netheril, through the Time of Troubles and into the Spellplague. Once the main timeline books were done, I'd consider doing year-by-year books in a Living Campaign fashion, but NOT advance the timeline of the original campaign book. In all of these, no stats for NPCs like Elminster, Manshoon, Drizzt and the like. Sure, mention them in the appropriate books ("What Drizzt is up to in the North"), but NO STATS, no making them the crux of adventures, regions or the like. If there was enough cry for it, perhaps a book like Heroe's Lorebook - but done as a Kickstarter so it would only get made if enough folks threw money at it in the first place. And of course, adventures. At two books a month, I bet that could still keep FR active for 10 or more years. [/QUOTE]
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Forgotten Realms - How would you publish this setting this time?
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