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General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms - How would you publish this setting this time?
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<blockquote data-quote="Jester David" data-source="post: 6168855" data-attributes="member: 37579"><p>The basic design of the 4e book wasn't bad. The two-pages per nation format was sleek and simple. It had everything you needed to run a campaign.</p><p></p><p>This is not to say it was perfect.</p><p>There was some wasted space on generic content. And having half of each nation's weite-up devoted to adventure hooks was inefficient. And having to do double duty of explaining what a nation was like, how it changed during the Spellplague, and it's history made it hard to provide needed information. </p><p>And there were all the Mysteries. I know the book wanted to add some mystery back to the Realms, make it more a place of wonder and open to DM ideas. But it was too hard to tell what was a mystery being left open to DMs, what was an accidental omission or the result of editing, and what was a gap being left open for a future novel.</p><p>I'd also get rid of the generic starting area and adventure material. Every nation should be equally good as a starting location (almost). Adventure material is stuff that you only use once or twice and comes at the cost of information that might be more useful in every game or drive multiple sessions.</p><p></p><p>The campaign book should be 100% for DMs. You pay for a campaign setting because you need a campaign setting not because you need a new fighter build or new races. You buy a player accessory for crunch. </p><p>I think the <em>Dark Sun</em> book really suffered for this. We've never had a perfect DS guide as the first couple were done in 2e -when designing a good campaign product was a work in progress- and the 4e version is half crunch for a now dead edition. The warlock build was good but the battlemind and shaman builds were superfluous and generic, coming at the cost of world information. </p><p>Handle PC options with a second book. Paizo does this quite well, with small 32-page softcover books for players. Put out one of those with the crunch of the Realms.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6168855, member: 37579"] The basic design of the 4e book wasn't bad. The two-pages per nation format was sleek and simple. It had everything you needed to run a campaign. This is not to say it was perfect. There was some wasted space on generic content. And having half of each nation's weite-up devoted to adventure hooks was inefficient. And having to do double duty of explaining what a nation was like, how it changed during the Spellplague, and it's history made it hard to provide needed information. And there were all the Mysteries. I know the book wanted to add some mystery back to the Realms, make it more a place of wonder and open to DM ideas. But it was too hard to tell what was a mystery being left open to DMs, what was an accidental omission or the result of editing, and what was a gap being left open for a future novel. I'd also get rid of the generic starting area and adventure material. Every nation should be equally good as a starting location (almost). Adventure material is stuff that you only use once or twice and comes at the cost of information that might be more useful in every game or drive multiple sessions. The campaign book should be 100% for DMs. You pay for a campaign setting because you need a campaign setting not because you need a new fighter build or new races. You buy a player accessory for crunch. I think the [I]Dark Sun[/I] book really suffered for this. We've never had a perfect DS guide as the first couple were done in 2e -when designing a good campaign product was a work in progress- and the 4e version is half crunch for a now dead edition. The warlock build was good but the battlemind and shaman builds were superfluous and generic, coming at the cost of world information. Handle PC options with a second book. Paizo does this quite well, with small 32-page softcover books for players. Put out one of those with the crunch of the Realms. [/QUOTE]
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