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General Tabletop Discussion
*Dungeons & Dragons
Forgotten Realms - How would you publish this setting this time?
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<blockquote data-quote="3catcircus" data-source="post: 6169166" data-attributes="member: 16077"><p>Couple of thoughts.</p><p></p><p>1. Really amazing maps with some "realistic" information - lat/long lines, timezones, accurate distances, etc - both a high-level map included in the campaign book and an electronic mapset that will allow a drill-down - basically the Forgotten Realms Atlas using current technology and art standards.</p><p>2. The 3e FRCS book as the standard for the core campaign setting.</p><p>3. Multiple "levels" of product accessories - a series of gazetteer-style books for each nation and then lower-level accesories for specific cities/regions with more detail. Let there be a russian doll-esque approach to allow DMs to use the amount of detail they are happy with.</p><p>4. Lots of really good adventures with some thought put into how to link all of them together into a series of potentially-overlapping campaign arcs or adventure paths. The DCC World of Aereth setting hinted at this in their product with a list of 3-4 different adventure paths - each of which shared 1 or 2 adventures (i.e Adventure Path 1 may have used one module that was also used for Adventure Path 2, etc.)</p><p>5. A well-thought out "living" campaign that uses the above adventure paths as their basis - every group that chooses to participate would go online and report out certain things (did the BBEG escape or die? Did the party get the McGuffin to their benefactor or sell it for the gold? What unusual or unexpected thing occurred?, etc.) that would then be averaged to drive any potential change to the campaign world in future products. This way, DMs <em>know</em> exactly how the campaign world will change rather than having to deal with ToT, SpellPlague, or other RSEs.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 6169166, member: 16077"] Couple of thoughts. 1. Really amazing maps with some "realistic" information - lat/long lines, timezones, accurate distances, etc - both a high-level map included in the campaign book and an electronic mapset that will allow a drill-down - basically the Forgotten Realms Atlas using current technology and art standards. 2. The 3e FRCS book as the standard for the core campaign setting. 3. Multiple "levels" of product accessories - a series of gazetteer-style books for each nation and then lower-level accesories for specific cities/regions with more detail. Let there be a russian doll-esque approach to allow DMs to use the amount of detail they are happy with. 4. Lots of really good adventures with some thought put into how to link all of them together into a series of potentially-overlapping campaign arcs or adventure paths. The DCC World of Aereth setting hinted at this in their product with a list of 3-4 different adventure paths - each of which shared 1 or 2 adventures (i.e Adventure Path 1 may have used one module that was also used for Adventure Path 2, etc.) 5. A well-thought out "living" campaign that uses the above adventure paths as their basis - every group that chooses to participate would go online and report out certain things (did the BBEG escape or die? Did the party get the McGuffin to their benefactor or sell it for the gold? What unusual or unexpected thing occurred?, etc.) that would then be averaged to drive any potential change to the campaign world in future products. This way, DMs [I]know[/I] exactly how the campaign world will change rather than having to deal with ToT, SpellPlague, or other RSEs. [/QUOTE]
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Forgotten Realms - How would you publish this setting this time?
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