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Forgotten Realms in AD&D 1st Edition a better setting for adventures?
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<blockquote data-quote="see" data-source="post: 8470155" data-attributes="member: 10531"><p>My personal opinion is that the best published version of the Realms <em>for D&D gaming</em> is, was, and remains the Old Gray Box (1987).</p><p></p><p>This might, of course, be pure nostalgia talking, since that was my first version.</p><p></p><p>But it's why I was advocating (ten years ago on the Candlekeep forum) that the "Fifth Edition" version of the Realms should reboot the entire setting back to the standard of the Old Gray Box and 1357 DR, and then <em>never</em> advance the timeline in any subsequent tabletop RPG product. Let the Realms as a multimedia property setting (computer games, novels, whatever) do whatever, but don't back-import <em>any</em> of that to the TTRPG.</p><p></p><p>(The other part of my "reboot" approach was that any geographic area outside the OGB core would be subject to revision to fit OGB standards. One thing mentioned in the OGB is that the Realms does not have pantheons; therefore, the OGB gods would be the gods of the entire Realms, and so any new versions of Mulhorand, Unther, Chult, the Hordelands, Maztica, Kara-Tur, etc. would, among other things, use the standard Realms gods as the big gods, though they likely would have a profusion of <em>minor</em> local deities.)</p></blockquote><p></p>
[QUOTE="see, post: 8470155, member: 10531"] My personal opinion is that the best published version of the Realms [I]for D&D gaming[/I] is, was, and remains the Old Gray Box (1987). This might, of course, be pure nostalgia talking, since that was my first version. But it's why I was advocating (ten years ago on the Candlekeep forum) that the "Fifth Edition" version of the Realms should reboot the entire setting back to the standard of the Old Gray Box and 1357 DR, and then [I]never[/I] advance the timeline in any subsequent tabletop RPG product. Let the Realms as a multimedia property setting (computer games, novels, whatever) do whatever, but don't back-import [I]any[/I] of that to the TTRPG. (The other part of my "reboot" approach was that any geographic area outside the OGB core would be subject to revision to fit OGB standards. One thing mentioned in the OGB is that the Realms does not have pantheons; therefore, the OGB gods would be the gods of the entire Realms, and so any new versions of Mulhorand, Unther, Chult, the Hordelands, Maztica, Kara-Tur, etc. would, among other things, use the standard Realms gods as the big gods, though they likely would have a profusion of [I]minor[/I] local deities.) [/QUOTE]
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Forgotten Realms in AD&D 1st Edition a better setting for adventures?
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