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Forgotten Realms in AD&D 1st Edition a better setting for adventures?
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<blockquote data-quote="Voadam" data-source="post: 8499473" data-attributes="member: 2209"><p>The <a href="https://www.dmsguild.com/product/16797/Forgotten-Realms-Adventures-2e?affiliate_id=17596" target="_blank">2e Forgotten Realms Adventures hardcover</a> covers gods from pages 15 to 41 with entries like this:</p><p></p><p>Auril (Frostmaiden) Demipower of Pandemonium, NE Portfolio: Cold Requirements: Constitution 13 Wisdom 12 Weapons Allowed: All bludgeoning weapons and the ice axe (treat as hand axe in combat). The ice axe bears the symbol of the faith. Armor Allowed: chain and shield, maximum Major Spheres: All, Animal, Combat, Divination, Elemental (no fire-related spells), Healing, Necromantic, Protection, Weather Minor Spheres: Guardian, Creation Magical Items Allowed: as clerics Granted Powers Specialty priests of Auril cannot turn undead. Clerics who worship Auril may turn undead normally. Specialty priests of Auril have an immunity to cold similar to a permanent resist cold spell. They are immune to natural cold and have a +3 bonus when saving against cold and icebased attacks. They suffer no damage from the attack on a successful save and only half damage on a failed save. Specialty priests of Auril at 8th level gain the ability to cast the ice storm spell (wiz 4) once per week. Specialty priests of Auril at 12th level have the ability to summon an ice para-elemental (as the conjure fire elemental spell). They may do so once per week for every level over 12. Other Notes Specialty priests make up one-third of the priests of Auril. <strong>They are referred to by the titles icepriest and icepriestess</strong>. The relationship between the specialty priests and the clerics are very good. Priests of Auril use ceremonial garments of ice white with blue piping. The robes are cinched at the waist by a very wide silver belt, which also holds the ceremonial axe. A silver circlet worn on the head is the final touch. When adventuring, most priests of Auril wear at least the circlet and the belt with their normal adventuring clothes. </p><p></p><p>The later 2e FR god books go more in-depth and cover more gods. <a href="https://www.dmsguild.com/product/17569/Faiths--Avatars-2e?affiliate_id=17596" target="_blank">Faiths & Avatars</a> covers the Core FR gods, <a href="https://www.dmsguild.com/product/17535/Powers--Pantheons-2e?affiliate_id=17596" target="_blank">Powers & Pantheons</a> covers demigods and the regional pantheons of Chult, Mulhoran, and Unther, and <a href="https://www.dmsguild.com/product/17534/Demihuman-Deities-2e?affiliate_id=17596" target="_blank">Demihuman Deities</a> covers FR pantheons for elves, dwarves, halflings, and gnomes in the same fashion. </p><p></p><p>I highly recommend all three.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8499473, member: 2209"] The [URL='https://www.dmsguild.com/product/16797/Forgotten-Realms-Adventures-2e?affiliate_id=17596']2e Forgotten Realms Adventures hardcover[/URL] covers gods from pages 15 to 41 with entries like this: Auril (Frostmaiden) Demipower of Pandemonium, NE Portfolio: Cold Requirements: Constitution 13 Wisdom 12 Weapons Allowed: All bludgeoning weapons and the ice axe (treat as hand axe in combat). The ice axe bears the symbol of the faith. Armor Allowed: chain and shield, maximum Major Spheres: All, Animal, Combat, Divination, Elemental (no fire-related spells), Healing, Necromantic, Protection, Weather Minor Spheres: Guardian, Creation Magical Items Allowed: as clerics Granted Powers Specialty priests of Auril cannot turn undead. Clerics who worship Auril may turn undead normally. Specialty priests of Auril have an immunity to cold similar to a permanent resist cold spell. They are immune to natural cold and have a +3 bonus when saving against cold and icebased attacks. They suffer no damage from the attack on a successful save and only half damage on a failed save. Specialty priests of Auril at 8th level gain the ability to cast the ice storm spell (wiz 4) once per week. Specialty priests of Auril at 12th level have the ability to summon an ice para-elemental (as the conjure fire elemental spell). They may do so once per week for every level over 12. Other Notes Specialty priests make up one-third of the priests of Auril. [B]They are referred to by the titles icepriest and icepriestess[/B]. The relationship between the specialty priests and the clerics are very good. Priests of Auril use ceremonial garments of ice white with blue piping. The robes are cinched at the waist by a very wide silver belt, which also holds the ceremonial axe. A silver circlet worn on the head is the final touch. When adventuring, most priests of Auril wear at least the circlet and the belt with their normal adventuring clothes. The later 2e FR god books go more in-depth and cover more gods. [URL='https://www.dmsguild.com/product/17569/Faiths--Avatars-2e?affiliate_id=17596']Faiths & Avatars[/URL] covers the Core FR gods, [URL='https://www.dmsguild.com/product/17535/Powers--Pantheons-2e?affiliate_id=17596']Powers & Pantheons[/URL] covers demigods and the regional pantheons of Chult, Mulhoran, and Unther, and [URL='https://www.dmsguild.com/product/17534/Demihuman-Deities-2e?affiliate_id=17596']Demihuman Deities[/URL] covers FR pantheons for elves, dwarves, halflings, and gnomes in the same fashion. I highly recommend all three. [/QUOTE]
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