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Forgotten Realms in AD&D 1st Edition a better setting for adventures?
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<blockquote data-quote="Yora" data-source="post: 9223392" data-attributes="member: 6670763"><p>I guess there's two different questions there. What makes 1st edition a compelling campaign setting, and what makes some FR fans prefer the 1st edition over others?</p><p></p><p>All the way back 20 years ago, I had just gotten inti D&D and Forgotten Realms and wanted to get all the Forgotten Realms setting information that I could. There wasn't a whole lot for 3rd edition but a huge backlog of 2nd edition material. And I looked for that to get additional information that would fill the gaps of the current state of Faerûn with details that wouldn't have changed much in the four or six years of the timeline advance.</p><p>When I had gone through that I did turn to 1st edition sources and found those to be a great disappointment. It was largely like the 2nd edition version but much more sparse in detail, and the current events and conflicts were even more outdated. That had pretty much no value to me for expanding my knowledge of the 3rd edition world.</p><p></p><p>And even back then there were some holdouts who praised the virtues of the Grey Box, and I really couldn't see what was supposed to be good about.</p><p></p><p>At that time, I think my goals were first to be entertained by learning about a big fantastical world, and second to have as much information as possible on the world as it is in 1372 so I can run the best campaign I could in it.</p><p></p><p>It was only way, way later, probably some 15 years, which much more GM experience under my belt, and a greater understanding of scenario design and adventure structure, that the 1st edition material started to look interesting.</p><p></p><p>It was the perspective of looking at a campaign setting as a tool for running adventures, and I guess a specific kind of adventures, that I started seeing real value in the 1st edition material.</p><p></p><p>Partly related, just this month I made the realization that in the Grey Box, the elves suddenly abandoned Chormanthor only 2 years before the current point in the timeline. It's just starting to really settle in with people that this big exclusion zone of exciting mysterious ruins is now suddenly wide open for anyone to just stroll in. And very little is known about what's actually in there.</p><p>Going into the elven forest 20 years later just isn't anywhere near as exciting an idea for adventure.</p><p>And I think I mentioned at the start of the threat how The North removed a number of cool places for adventures or cool villains to fight by saying some NPCs destroyed them and adding nothing new in their place.</p></blockquote><p></p>
[QUOTE="Yora, post: 9223392, member: 6670763"] I guess there's two different questions there. What makes 1st edition a compelling campaign setting, and what makes some FR fans prefer the 1st edition over others? All the way back 20 years ago, I had just gotten inti D&D and Forgotten Realms and wanted to get all the Forgotten Realms setting information that I could. There wasn't a whole lot for 3rd edition but a huge backlog of 2nd edition material. And I looked for that to get additional information that would fill the gaps of the current state of Faerûn with details that wouldn't have changed much in the four or six years of the timeline advance. When I had gone through that I did turn to 1st edition sources and found those to be a great disappointment. It was largely like the 2nd edition version but much more sparse in detail, and the current events and conflicts were even more outdated. That had pretty much no value to me for expanding my knowledge of the 3rd edition world. And even back then there were some holdouts who praised the virtues of the Grey Box, and I really couldn't see what was supposed to be good about. At that time, I think my goals were first to be entertained by learning about a big fantastical world, and second to have as much information as possible on the world as it is in 1372 so I can run the best campaign I could in it. It was only way, way later, probably some 15 years, which much more GM experience under my belt, and a greater understanding of scenario design and adventure structure, that the 1st edition material started to look interesting. It was the perspective of looking at a campaign setting as a tool for running adventures, and I guess a specific kind of adventures, that I started seeing real value in the 1st edition material. Partly related, just this month I made the realization that in the Grey Box, the elves suddenly abandoned Chormanthor only 2 years before the current point in the timeline. It's just starting to really settle in with people that this big exclusion zone of exciting mysterious ruins is now suddenly wide open for anyone to just stroll in. And very little is known about what's actually in there. Going into the elven forest 20 years later just isn't anywhere near as exciting an idea for adventure. And I think I mentioned at the start of the threat how The North removed a number of cool places for adventures or cool villains to fight by saying some NPCs destroyed them and adding nothing new in their place. [/QUOTE]
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