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Forgotten Realms in AD&D 1st Edition a better setting for adventures?
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<blockquote data-quote="Thauramarth" data-source="post: 9255040" data-attributes="member: 51351"><p>Tracy Hickman's Pharaoh etc. (Which predated the published Realms, but were later re-packaged as the Desert of Desolation supermodule with a Forgotten Realm logo slapped on it, and an additional introduction namechecking Elminster) is quite different from the Old Empires setting. There are some hints on the genesis of Mulhorand in the product history of "Old Empires" on Drivethrurpg.com. Mulhorand is described as the "second Egyptian" setting, after the the Desert of Desolation. (On later maps, the setting for Desolation is on the opposite side of Raurin).</p><p></p><p>In Ed Greenwood's original setting, Mulhorand was imagined more like Robert E. Howard's Stygia, with a lot of "bald-headed priestesses of Set" for PCs to fight.</p><p></p><p>For "original" Unther, there's a video on Ed Greenwood's Youtube channel, where he goes into how the original description was changed for the published setting. It involved snakes, I think. It's been a while since I watched it.</p><p></p><p>While both nations existed in Ed's campaigns, I seem to recall from the Ask Ed Greenwood threads on Candlekeep that his games only rarely ventured in the area, but that Unther, Mulhorand, and Thay were sources of strange magic, odd vistors and dangerous enemies.</p><p></p><p>Overall, my impression is that all the old empires were supposed to be similar to Conan's Stygia and surrounding lands. I remember first reading "Dreams of the Red Wizards" and immediately thinking the Red Wizards reminded me of the Sorcerers of the Black Ring. </p><p></p><p>I've got a weakness for all things Old Egyptian, and in my own campaigns, I've expanded more on the theme, mixing in some other "Egyptian-feel" lands, and leaning a bit more into the Conan-Stygian themes.</p></blockquote><p></p>
[QUOTE="Thauramarth, post: 9255040, member: 51351"] Tracy Hickman's Pharaoh etc. (Which predated the published Realms, but were later re-packaged as the Desert of Desolation supermodule with a Forgotten Realm logo slapped on it, and an additional introduction namechecking Elminster) is quite different from the Old Empires setting. There are some hints on the genesis of Mulhorand in the product history of "Old Empires" on Drivethrurpg.com. Mulhorand is described as the "second Egyptian" setting, after the the Desert of Desolation. (On later maps, the setting for Desolation is on the opposite side of Raurin). In Ed Greenwood's original setting, Mulhorand was imagined more like Robert E. Howard's Stygia, with a lot of "bald-headed priestesses of Set" for PCs to fight. For "original" Unther, there's a video on Ed Greenwood's Youtube channel, where he goes into how the original description was changed for the published setting. It involved snakes, I think. It's been a while since I watched it. While both nations existed in Ed's campaigns, I seem to recall from the Ask Ed Greenwood threads on Candlekeep that his games only rarely ventured in the area, but that Unther, Mulhorand, and Thay were sources of strange magic, odd vistors and dangerous enemies. Overall, my impression is that all the old empires were supposed to be similar to Conan's Stygia and surrounding lands. I remember first reading "Dreams of the Red Wizards" and immediately thinking the Red Wizards reminded me of the Sorcerers of the Black Ring. I've got a weakness for all things Old Egyptian, and in my own campaigns, I've expanded more on the theme, mixing in some other "Egyptian-feel" lands, and leaning a bit more into the Conan-Stygian themes. [/QUOTE]
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