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<blockquote data-quote="Obergnom" data-source="post: 3820433" data-attributes="member: 7145"><p>In the light of recent events concerning the forgotten realms, I began planning my next campaign. </p><p>The changes to the setting bore me, but I would really like to do a complete reset of the setting. I want to start in the Year of the Grey Box <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but with fewer gods and a changed cosmology. </p><p>I use the realms because I like a lot of the regions and my players know those pretty well, but I do not really think I need so many gods... </p><p></p><p>Here is my firsttry at a short list of gods:</p><p></p><p>Aumanator(LN) - god of bureaucracy, law, order, the sun, elemental fire, solidity, changelessness, oaths, nobility</p><p>Auril - Goddess of cold, winter, pain, hurt, agony, torment, suffering, torture</p><p>Bane - God of strife, hatred, tyranny, fear, revenge, retribution, betrayal, cruelty, political corruption, powerbrokers</p><p>Chauntea - Goddess of agriculture, farmers, gardeners, summer</p><p>Gond - God of artifice, craft, construction, smithwork, elemental earth</p><p>Ilmater - God of endurance, suffering, martyrdom, perseverance</p><p>Mask - God of thieves, thievery, shadows, intrigue, assassination, murder, deception, illusion, random mischief, misfortune, bad luck, accidents</p><p>Moander - god of decay, corruption, rot, disease, poison</p><p>Myrkul - god of the dead, death, old age, undeath, necromancy</p><p>Mystra - Goddess of magic, spells, the Weave</p><p>Oghma - God of knowledge, invention, inspiration, bards, glyphs, images, literature, scribes, cartography</p><p>Selune - Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes</p><p>Shar - Goddess of dark, night, loss, forgetfulness, unrevealed secrets, scalykind(Ssar)</p><p>Silvanus - God of wild nature, forests, forest creatures, dryads, autumn</p><p>Sune - Goddess of beauty, love, passion, spring, dawn, birth, youth, vitality, athletics, poetry, song, eloquence</p><p>Talos(CN) - God of storms, destruction, rebellion, elemental air, movement, speed, flying creatures</p><p>Tempus - God of war, battle, warriors</p><p>Torm - God of duty, loyalty, obedience, paladins, justice, guardians, protectors, protection</p><p>Tymora - Goddess of good fortune, skill, victory, adventurers, joy, happiness, dance, festivals, freedom, liberty</p><p>Umberlee(N) - Goddess of oceans, currents, waves, sea winds, elemental water</p><p>Waukeen - Goddess of trade, money, wealth</p><p></p><p></p><p>Of course, all of these gods are fairly importand (and thus powerful)</p><p></p><p>I am not that happy with Tempus, is name sounds silly, but I did not find a good replacement for the god of war. The name Tyr is the reason why that god got cut. (In germany most people pronounce it "Tür" ... the german word for door... I think you can guess how much fun it is to play a door cleric...)</p><p>Moander is in because I like to use Necromancer Games adventures (The campaign will make heavy use of Bard's Gate and City of Brass) and I think he is a good "Demon Lord of Frogs" replacement... evil rotten disease ridden Frogs!</p><p>Shar will be my replacement for Set, who is featured pretty often in Necro adventures...</p><p>Myrkul I am not sure about... he is not that good a replacement for Orcus... :-/</p><p></p><p>Comments? Suggestions? Did I miss importand "kinds" of gods?</p><p></p><p>Another thing is, I want to remove Racial deities.</p><p></p><p>Halflings - Tymora is a natural fit</p><p>Dwarfs - harder, maybe Aumanator and Gond</p><p>Elves - Silvanus and Sune</p><p>Gnomes - Gond, Tymora... unsure</p><p>(Half)Orks - Talos (Or lesser Demon Lords)</p><p>Drow - I think I would keep Lolth as a Demon Lord, or use Shar</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3820433, member: 7145"] In the light of recent events concerning the forgotten realms, I began planning my next campaign. The changes to the setting bore me, but I would really like to do a complete reset of the setting. I want to start in the Year of the Grey Box :) but with fewer gods and a changed cosmology. I use the realms because I like a lot of the regions and my players know those pretty well, but I do not really think I need so many gods... Here is my firsttry at a short list of gods: Aumanator(LN) - god of bureaucracy, law, order, the sun, elemental fire, solidity, changelessness, oaths, nobility Auril - Goddess of cold, winter, pain, hurt, agony, torment, suffering, torture Bane - God of strife, hatred, tyranny, fear, revenge, retribution, betrayal, cruelty, political corruption, powerbrokers Chauntea - Goddess of agriculture, farmers, gardeners, summer Gond - God of artifice, craft, construction, smithwork, elemental earth Ilmater - God of endurance, suffering, martyrdom, perseverance Mask - God of thieves, thievery, shadows, intrigue, assassination, murder, deception, illusion, random mischief, misfortune, bad luck, accidents Moander - god of decay, corruption, rot, disease, poison Myrkul - god of the dead, death, old age, undeath, necromancy Mystra - Goddess of magic, spells, the Weave Oghma - God of knowledge, invention, inspiration, bards, glyphs, images, literature, scribes, cartography Selune - Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes Shar - Goddess of dark, night, loss, forgetfulness, unrevealed secrets, scalykind(Ssar) Silvanus - God of wild nature, forests, forest creatures, dryads, autumn Sune - Goddess of beauty, love, passion, spring, dawn, birth, youth, vitality, athletics, poetry, song, eloquence Talos(CN) - God of storms, destruction, rebellion, elemental air, movement, speed, flying creatures Tempus - God of war, battle, warriors Torm - God of duty, loyalty, obedience, paladins, justice, guardians, protectors, protection Tymora - Goddess of good fortune, skill, victory, adventurers, joy, happiness, dance, festivals, freedom, liberty Umberlee(N) - Goddess of oceans, currents, waves, sea winds, elemental water Waukeen - Goddess of trade, money, wealth Of course, all of these gods are fairly importand (and thus powerful) I am not that happy with Tempus, is name sounds silly, but I did not find a good replacement for the god of war. The name Tyr is the reason why that god got cut. (In germany most people pronounce it "Tür" ... the german word for door... I think you can guess how much fun it is to play a door cleric...) Moander is in because I like to use Necromancer Games adventures (The campaign will make heavy use of Bard's Gate and City of Brass) and I think he is a good "Demon Lord of Frogs" replacement... evil rotten disease ridden Frogs! Shar will be my replacement for Set, who is featured pretty often in Necro adventures... Myrkul I am not sure about... he is not that good a replacement for Orcus... :-/ Comments? Suggestions? Did I miss importand "kinds" of gods? Another thing is, I want to remove Racial deities. Halflings - Tymora is a natural fit Dwarfs - harder, maybe Aumanator and Gond Elves - Silvanus and Sune Gnomes - Gond, Tymora... unsure (Half)Orks - Talos (Or lesser Demon Lords) Drow - I think I would keep Lolth as a Demon Lord, or use Shar [/QUOTE]
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